Left 4 Dead 2

Left 4 Dead 2

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Weapon Script for MK18 MOD1 (SG552)
   
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Game Content: Weapons, Scripts
Weapons: Rifle
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21 dec, 2020 @ 22:43
11 jan, 2022 @ 22:18
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Weapon Script for MK18 MOD1 (SG552)

I 1 samling av Nate
L4D2 "Realistic" Custom Weapon Scripts
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Weapon Script for Cele's MK18 MOD1(SG552): https://steamproxy.net/sharedfiles/filedetails/?id=596609265.

Scriptless reupload of original mod: https://steamproxy.net/sharedfiles/filedetails/?id=2329586957.

*Note: please use the scriptless reupload version to be compatible with weapon scripts (i.e. *this* mod).

HUD icon to match this weapon model/script: https://steamproxy.net/sharedfiles/filedetails/?id=2329570630.

Modified weapon stats are in the picture. Find up-to-date stats on all scripts in this convenient Google Spreadsheet: https://docs.google.com/spreadsheets/d/1hn2ELPDXtpCPwgMsQv3zrGIPY_5OIn9e2kmqb7CEfgI/

*** About Weapon Scripts ***
Scripts aim to match as close to real world specs as feasible. Exotic weapons (like those from other games) may have some liberties taken.

Adjustments include weight, recoil/spread, magazine size, rate of fire, effective range/falloff range, AI preference, and penetration depth/stats.

Damage, rate of fire, and player movement speed may be adjusted up or down.

To keep in line with vanilla gameplay and prevent OP, damage is adjusted accordingly:
  • Damage adjusted up/down (typically up) when needed to keep in tune with the original game stats.
  • Damage per magazine is favored over DPS, since rate of fire changes make DPS incomparable to vanilla.
IE: Silenced Uzi has 50 round/mag at X damage. When magazine capacity is lowered to match the Honey Badger's, damage is adjusted up to match the vanilla's damage per *magazine* as Honey Badger's rate of fire adjustment against vanilla makes DPS comparisons invalid.

Please report any issues on my profile page. Thanks!

If you'd like a HUD icon and/or weapons script for any of your favorite weapons, please request one in the comments of my guide here: https://steamproxy.net/sharedfiles/filedetails/?id=2303626211.
2 kommentarer
Nate  [skapare] 17 apr, 2021 @ 21:37 
@ShinigamiOfThePast

Most client-side mods like Scripts only work if you are the host and create the lobby using the "local server" option.

Others who join your game may or may not have the script effective on their end too; use the following commands:
sv_pure 0
sv_pure_kick_clients 0
sv_consistency 0
dl_allow 1

I put these in my autoexec.cfg.
ShinigamiOfThePast 17 apr, 2021 @ 10:02 
How does script work with Online experience?