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It's a very common thing in real life though vanilla and even admittedly the workshop doesn't touch on it as much. Such as A4 or AB Parclos, DDIs, DCMIs, over-roundabouts, dumbbell, or the more common timed light ones we have around all over the US. I'd be more than willing to send over a list (just let me know when and how you'd prefer) of a few examples already up on the workshop
As you can probably guess though I've started off working on comparing 4-way intersections and as I'm only doing this in my spare time it is going to take a while, particularly because there are just so many options.
If you care to, besides 3-way and 4-way (the next obvious ones), service interchanges could be an interesting write-up. There aren't a lot of good ones on the workshop, or at least those that are tend to be larger or harder to find.
As discussed earlier, I think I'm going to design a few attempts at my 4 way + exit based off a good-performing 4-way like a stack or diverging windmill then add either layered or angular (i.e., 45 degree turn), or roundabout-style service exit to an inner-city area
You've got a good point, when playing the game, cost is not really that important. The main thing about using size as a part of an efficiency is that smaller intersections tend to look less "realistic" and although I'm not a "realism" type of player, as it turns out most players are. But I get your point and I think it's interesting, for one, it's a real challenge to create a great performing intersection that uses as little space as possible. Anyway, I'll definitely try to work it in the future.
You've got a really good point, most of the 5-ways are designed purely as just highway intersections, however one of them, no.11 "BP's 5-Way Stack Intersection", by "elliot_gus" is the closest intersection to what you describe, to start with 3 of the roads meet at 90 degrees relative to each other, but one of the roads has only 45 degrees between it and the two neighboring highways, I would use this one as a "local" road in the way you describe. That intersection is only 11th in the List, but it's actually pretty decent and would be able to handle the traffic flow in most cities.
Anyway, as always, let me know what you think and I'll see if I can improve the guide if possible.