Arma 3
评价数不足
Atrox Sign Vehicles (Oldman Textures)
   
奖励
收藏
已收藏
取消收藏
Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: VR
文件大小
发表于
更新日期
128.566 KB
2020 年 12 月 19 日 下午 3:34
2021 年 6 月 11 日 上午 1:48
2 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
Atrox Sign Vehicles (Oldman Textures)

描述
Somehow BIS released few new textures in the Famous "Old man" scenario. I think their are worthy to use in Editor. So I just made it easier for anyone who doesn´t like searching trough the textures etc.

Enjoy!
9 条留言
白攸 2022 年 3 月 4 日 上午 3:28 
thanks
Mr. President  [作者] 2022 年 3 月 3 日 上午 9:53 
Just write this in init

(backpackContainer this) setObjectTexture [4, "\A3\ui_f\data\map\markers\flags\aaf_ca.paa"];

or use different texture.
白攸 2022 年 3 月 3 日 上午 4:35 
dude,Banner stickers for purifying backpacks? What is its texture code? Can you tell me directly
Mr. President  [作者] 2022 年 2 月 28 日 上午 10:43 
It has been already published as as custom composition. You can find it here: https://steamproxy.net/sharedfiles/filedetails/?id=2503464049
Mr. President  [作者] 2021 年 5 月 31 日 上午 9:29 
It is not that hard. Basicly every model has its own texture. By using command script and the right path you can change it.

vehicle setObjectTextureGlobal [0, "\MyAddon\blue.paa"];

The number defines what type of texture is changing (I think for the Zamak 0 is cabin, 1 is the cargo, 2, is interior). The path to the texture you need to find in the game itself and pbo manager. It is not complicated.

Have fun.
Rōnin 2021 年 5 月 31 日 上午 9:01 
Thank you for the response, if you find the time, it would be very helpful if the items in the scenario were uploaded in composition form. I will try to learn more about textures and how to utilize them but as of right now, for me, it is above my knowledge. I would greatly appreciate them in composition form, whichever items from the scenario that are possible. Thank you!
Mr. President  [作者] 2021 年 5 月 31 日 上午 4:30 
Or simply open the mission in editor and you should see the path to it.
Mr. President  [作者] 2021 年 5 月 31 日 上午 4:28 
Hello, some yes. All textures are in the Vanilla game (in Apex expansion). This is true for Taru and Tempest, not for Zamak Trucks (they are using a simple "attachto" command for the sign.

Maybe I can create a simple modification adding Atrox vehicles to the selection menu in the menu.

Or I can upload my compositions regarding to the Atrox Vehicles, that would be faster.
Rōnin 2021 年 5 月 30 日 下午 4:09 
Heyo, can this be transformed into tangible textures, like ones we can access via virtual garage from 3den editor? I can't seem to find the textures in the texture finder in order to reskin them via inits and what not. I really want to utilize Atrox for a campaign I am working on but can't seem to figure this stuff out