Arma 3
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Atrox Sign Vehicles (Oldman Textures)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: VR
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2020년 12월 19일 오후 3시 34분
2021년 6월 11일 오전 1시 48분
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Atrox Sign Vehicles (Oldman Textures)

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Somehow BIS released few new textures in the Famous "Old man" scenario. I think their are worthy to use in Editor. So I just made it easier for anyone who doesn´t like searching trough the textures etc.

Enjoy!
댓글 9
白攸 2022년 3월 4일 오전 3시 28분 
thanks
Mr. President  [작성자] 2022년 3월 3일 오전 9시 53분 
Just write this in init

(backpackContainer this) setObjectTexture [4, "\A3\ui_f\data\map\markers\flags\aaf_ca.paa"];

or use different texture.
白攸 2022년 3월 3일 오전 4시 35분 
dude,Banner stickers for purifying backpacks? What is its texture code? Can you tell me directly
Mr. President  [작성자] 2022년 2월 28일 오전 10시 43분 
It has been already published as as custom composition. You can find it here: https://steamproxy.net/sharedfiles/filedetails/?id=2503464049
Mr. President  [작성자] 2021년 5월 31일 오전 9시 29분 
It is not that hard. Basicly every model has its own texture. By using command script and the right path you can change it.

vehicle setObjectTextureGlobal [0, "\MyAddon\blue.paa"];

The number defines what type of texture is changing (I think for the Zamak 0 is cabin, 1 is the cargo, 2, is interior). The path to the texture you need to find in the game itself and pbo manager. It is not complicated.

Have fun.
Rōnin 2021년 5월 31일 오전 9시 01분 
Thank you for the response, if you find the time, it would be very helpful if the items in the scenario were uploaded in composition form. I will try to learn more about textures and how to utilize them but as of right now, for me, it is above my knowledge. I would greatly appreciate them in composition form, whichever items from the scenario that are possible. Thank you!
Mr. President  [작성자] 2021년 5월 31일 오전 4시 30분 
Or simply open the mission in editor and you should see the path to it.
Mr. President  [작성자] 2021년 5월 31일 오전 4시 28분 
Hello, some yes. All textures are in the Vanilla game (in Apex expansion). This is true for Taru and Tempest, not for Zamak Trucks (they are using a simple "attachto" command for the sign.

Maybe I can create a simple modification adding Atrox vehicles to the selection menu in the menu.

Or I can upload my compositions regarding to the Atrox Vehicles, that would be faster.
Rōnin 2021년 5월 30일 오후 4시 09분 
Heyo, can this be transformed into tangible textures, like ones we can access via virtual garage from 3den editor? I can't seem to find the textures in the texture finder in order to reskin them via inits and what not. I really want to utilize Atrox for a campaign I am working on but can't seem to figure this stuff out