Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
And thankfully, human children in RimWorld only have one body type, so that's only 4~5 new graphics I need to draw per character's child outfit (as opposed to the 16~20 graphics I needed to draw support every adult body type per adult outfit).
I shall add this suggestion to my backlog!
Please contact Velc[JP] of Hats Display Selection and ask them to fix the bug on their end as well.
Please follow the troubleshooting guide [gist.github.com], then submit a bug report to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods (including any DLCs).
If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods (including any DLCs).
If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods (including any DLCs).
Add <overrideShaderTypeDef>CutoutComplex</overrideShaderTypeDef> in your HamefuraHairBase to make masks work well.
I made a first update of HairModdingPlus for 1.5. There's a change of back layers naming - now _back should be between texture name and direction (I may add backwards compatibility later to avoid renaming textures)
e.g.:
HairName_back_south.png (optional back layer)
HairName_back_southm.png (optional mask for back layer)
instead of old
HairName_south_back.png (optional back layer)
HairName_south_backm.png (optional mask for back layer)