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And thankfully, human children in RimWorld only have one body type, so that's only 4~5 new graphics I need to draw per character's child outfit (as opposed to the 16~20 graphics I needed to draw support every adult body type per adult outfit).
I shall add this suggestion to my backlog!
Please contact Velc[JP] of Hats Display Selection and ask them to fix the bug on their end as well.
Please follow the troubleshooting guide [gist.github.com], then submit a bug report to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods (including any DLCs).
If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods (including any DLCs).
If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods (including any DLCs).
Add <overrideShaderTypeDef>CutoutComplex</overrideShaderTypeDef> in your HamefuraHairBase to make masks work well.
I made a first update of HairModdingPlus for 1.5. There's a change of back layers naming - now _back should be between texture name and direction (I may add backwards compatibility later to avoid renaming textures)
e.g.:
HairName_back_south.png (optional back layer)
HairName_back_southm.png (optional mask for back layer)
instead of old
HairName_south_back.png (optional back layer)
HairName_south_backm.png (optional mask for back layer)