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`function: moveTo -- file: HordeSimulated.lua line # 232 | MOD: Hordes Alpha v0.5
function: update -- file: HordeSimulated.lua line # 161 | MOD: Hordes Alpha v0.5
function: OnTick -- file: HordeManager.lua line # 150 | MOD: Hordes Alpha v0.5
java.lang.RuntimeException: Object tried to call nil in moveTo
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformance
`
Uhhh... You do know this doesn't actually use your GPU for any meaningful calculations outside of literally just sending video signal? 99% of this game runa on CPU.