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I see that Funcom has totally changed and redesigned the Journey system in the 3rd chapter of the Age of Sorcery, that is mid March of this year, considering the changes it seems quite normal that something is broken.
Anyway AFAIK the new Journey system no more progresses automatically because it progresses just the active journey, that is something that has to made active by the player. When you complete a Journey you can claim a reward.
I never loved the old Journey system, but this one I don't really like it. IMHO in a survival RPG you should to craft or to loot your own equipment and weapons, not receiving it as a claimed reward by completing a bucket list. IMHO survival RPG adventures aren't bucket lists to complete...
About damage, more than increasing the base damage, this mod adds bleeding arrows that could stack bleeding effect over time, increasing the overall damage, but over time (that is you have to put yourself or your archers in a safe spot).
the bow and arrow in this game kinda weak tho
i mean it bow and arrow