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"Basic design is only a roll of the dice when the first model is created. Its maximum value is 120.
With each consecutive design, the max value of the basic design increases by 10.
Having 100% field testing will add the missing value to your basic design so that it reaches its max value.
For example, if your basic design starts at 80 and you have 50% field testing, your future design will be (130-80)*50%=105."
Sorry if this is explained in your guide, but for some reason it wasn't until it was worded like this, that it finally clicked in my mind. I understand how Basic Design is calculated now.
I am specifically curious about what the formula is for how a new 'Basic Design' number is created.
As you said, Field Testing heavily influences the formula somehow, but exactly how?
Presumably it modifies a roll somehow, but what roll?
Doesn't give the formula anywhere in the manual, that I can find. Which is a shame.
You know that you can not increase Structural Design.
You know that Field Testing is what results in base design next design pass
And that Structural and Base Design are used for the Weapon/Armor/Engine Rolls. With the previous value acting as a minimum.
What is the formula of the roll for a new Basic Design stat.? Are dice rolls involved? I am specifically curious about what part the 'Field Testing' stat. plays. I know that it is an important modifier to the roll, but how exactly? Why is 'Field Testing' a percentage ? Does it function as a percentage modifier to result of the roll for Basic Design, in the same way that Structural Design is a percentage modifier to the roll for Engine, Weapon and Armour scores? On that note, I wonder why isn't Structural Design written as a percentage, when that is how is used? Although it is probably best not to question the design decisions, made about this game's UI Don't go down that rabbit hole :D
1) I do not think field testing is entirely discarded even if you replace all parts.
If you improove a part, you will also definitely pull ahead. A Armor/Engine/Weapon roll at least as good as the current will be applied to a higher base value, resulting in a higher result.
2) The new base design is Old Base Design + the Field Testing bonus. To my kknowledge BD will just keep approaching 130, but actually reaching is it as hard as reaching 100% in a Linear tech.
1) you said below in the comments that changing the weapon, armor and possible engine of a design reduces the field testing bonus going to increase the Base Design. Is such field testing bonus totally discarted or it is just reduced partially? I suppose that providing a weapon/armor/engine more powerful will give you a better final result than counting on the field testing, but since there are no clear formulas I cannot be sure.
2) Is there a limit for the possible field testing bonus? I understand that it goes increasing the Base Design which is capped to 130, but since changing the design could lower such bonus I do not understand if the bonus still accumulates after the BD arrives at 130 for a specific model and the "overflow" goes to cover the loss coming from modifying the design of the unit.
Now if that difference maters is another question altogether.