Torchlight II

Torchlight II

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Ultimate Boss Chests
   
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Marcadores: Bosses, Items, Balance
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1.653 MB
20/fev./2014 às 19:35
20/fev./2014 às 19:37
2 notas de atualização ( ver )

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Ultimate Boss Chests

Descrição
**Added the video preview recorded by Chewtoy. Thanks everyone for all the subs, you are the best guys!!**

This mod overrides most/all Boss' Chests spawnclasses because the original one wasn't "rewardable" enough. In fact, most Boss' Chest with the exception of The Forgotten Chest (Chillhoof in the Icedeep Caverns) and another one I don't remember, didn't even have the proper spawnclass. Most of them called 'Treasure_Chest_Huge' instead of 'Treasure_Chest_Boss' as spawnclass.

So, I re-used an old one I had developed for a mod that never saw the light of day (So far), and tweaked it a little bit to maintain balance.

My new spawnclass will drop:

Guaranteed items:

Between 20 and 30 pieces of gold.

A class-specific Blue.

A random Armor Piece (Can be a set item, but can't be Unique).

A random Weapon (Can't be set nor Unique).

A random Unique.

Also it has chance to drop:

A Trinket (Ring/Amulet/Belt) which can't be Unique.

Between 1 or 2 random Socketeables (Can be Blue or Unique)

Or a random Spell.


Please, keep in mind that due to the number of chests affected by this mod it is hard to do a proper testing, specially during the random Bosses spawning through Mapworks (But I think I managed to override this random Boss' Chests as well). Also I didn't touched Chillhoof's chest since I think it's a random dungeon, so it isn't very easy to find the layout for modding it.

If you see an Ornate or a Boss Chest dropping lesser loot, let me know by posting right here. If you can provide me with a screenshot of the place, the level of the dungeon and the boss you were fighting that may also help.

To be honest, I'm more interested about the common boss encounters you will see during the progression of the campaign, like the Manticore, the Estherian Regent or the Alchemist.
Then again, this mod should override most of the Boss Chests even the ones from Mapworks.

The guaranteed rewards aren't "a big deal" since it can be a useless Unique or a poor Class-Specific, so it shouldn't break the balance of the game.
Regarding the amount of Gold you will get for each chest, I think it is adequate because you will not find this chests randomly, and also everyone enchanting or gambling in the game knows that money doesn't grow on trees, so this will be helpful, specially when taking into account the drops the chest will roll will be Dungeon-Level based.

As a closing statement, I would suggest to put this mod on top of every other chest modification on the launcher, like Hene's "Golden Chest with Uniques", my mod doesn't modify any locked golden chest, but it's just an advice to avoid any possible conflicts.

Let's loot!!
Discussões populares Ver todos (1)
2
6/mar./2014 às 18:21
Installation Order
blueeyesbuddha
97 comentário(s)
Levznik  [autor(a)] 26 de mar. às 19:13 
Hello, i don't think runic changed anything in the pc version. Maybe the console version is more rewarding. I still have to add the chests for new game plus, some day i will.
DestrockQc 12 de mar. às 0:08 
HI, you made this mod in 2014. Have you read every patch changelog since the release of the game ? I don't know when was the last patch Runic Games made but maybe they fixed it after 2014 ?
Levznik  [autor(a)] 3/fev./2023 às 15:22 
I don't know if synergies mess up with the loot table. Put my mod on top of the priority list.
SundayGuy 29/jan./2023 às 16:13 
does it work with synergies?
Levznik  [autor(a)] 6/fev./2021 às 10:46 
If it adds a new tier of items I don't know if my mod will spawn them, since it's probable that the mod you mention edits the drop/loot table.
Nyaaoki 5/fev./2021 às 13:00 
@op Do you happen to know if this mod is compatible with the 'Ancient Items' mod? It adds a new tier of weapons similar to uniques, and I was wondering if these items will be able to spawn from your boss chests.
blueadamantine 10/dez./2020 às 8:34 
@Levznik Don't worry, I can wait. Iìm just glad I could finally get someone to know my issue.
Levznik  [autor(a)] 10/dez./2020 às 6:35 
I will look into it next week. RN i'm full of work.
blueadamantine 10/dez./2020 às 1:45 
@Levznik The game would crash even with TL2 Essentials, or with any other mod.
Levznik  [autor(a)] 2/nov./2020 às 7:54 
@blueadamantine I can start the game with the mod just fine. Also, as far as i know, TL2 didn't receive any updates recently. I can suggest you to change the order of the mods or using a compilation that already includes my mod, like TL2 Essentials.