WarPlan

WarPlan

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Guide 9: New Naval Combat Rules
By ago1000
In this guide we will be looking at two new naval combat rules:(at present in beta)
1) pursuit naval combat
2) sub hunters
   
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Pursuit Combat
Pursuit Combat


A fleet composed of battle, cruiser, patrol, and carrier groups may perform pursuit combat after moving and expending all their operation points and their move ends within combat range of the enemy. This allows units to attack enemy fleets even if their operation points are all used.

Pursuit combat is done as normal combat with some differences:
1) Moving fleets must be in fleet mode
2) not have been interdicted,
3) not end their move in port,
4) not combine with another fleet.

Normal search rolls are made and any combat is at 50% combat value.

Surface fleets will not succeed in pursuing a carrier fleet.
Sub Hunters
Sub Hunters


Naval fleets on a convoy hex icon will protect all friendly convoys within a 24 hex radius by adding a bonus to any escorts protecting a convoy attack in that area.

Carrier battle groups add a 2% bonus to convoy escort damage chances vs subs.

Patrol groups add a 1% bonus to convoy escort damage chances vs subs within their radius of protection.

Note: To benefit from the sub hunter bonus a convoy route must also have escorts assigned to it.


Destroyers were assigned as convoy escorts on occasion but they were not nearly as effective as destroyer escorts. They were specifically suited to hunting submarines. Destroyers defended combat fleets, destroyer escorts defended merchant marine.
1 Comments
fveecolin 19 Apr, 2022 @ 3:24pm 
Very helpful, thanks