Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
even remember it changed those numbers - just found it on a hunch.
I'm going to try to play with the numbers, see if I can get a version that takes the approx. doubled vanilla values into account and feels decently long. If I get something, I'll post it.
Not an incompatibility by any means, but that mod generally increases the value the scanned objects give you (as seen in github here [github.com] without touching the target vanilla value, while this mod brings up the required target value to 65. As a result it'll make things slower, but you probably won't get the length boost you want without doubling the vanilla target to match FU's rough doubling of the values if you're using it.
Easy enough to unpack this bad boy and modify the number with asset_packer/unpacker. Just posting because I was trying to figure out why things weren't going much longer for me.