RimWorld
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Mod, 1.2, 1.3, 1.4, 1.5
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8.483 MB
7 nov. 2020 la 3:13
28 sept. la 2:01
24 notițe privind schimbările ( vizionare )

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Gastronomy

În 1 colecție creată de Orion
Mods to use with Hospitality
12 obiecte
Descriere
Always wanted to build your own restaurant, tavern, or cafe? Now you can!

Gastronomy allows (optionally) guests and (optionally) colonists to sit down and order their meals from a waiter.

Excellent video explanation on YouTube.

Note!
I've tested this mod as much as possible, but conflicts are always possible (see "Reporting bugs"). There's also a lot I still want to add (see "What's next"). So try it out and let me know what you think!

Features
- Colonists and/or guests will sit down and order food
- Your designated waiters will serve them
- You can use the cash register to control the opening times, menu, and more
- Hospitality guests will pay for their meals
- Food price, waiting times and waiter affect the mood of the patron
- You can run multiple registers with different shifts, menus and prices each

How it works
Once installed, you can toggle any table to be a dining table. At every spot with a chair you'll see a decoration. This is where patrons can eat. If your chair configuration changes, toggle dining again to update the spots.

Assign colonists as waiters to let them take care of any patrons who want to order. You do this by giving them the "Wait" job. It is recommended to set them to forced work at least for a few hours each day with waiting at maximum priority, so no one has to go hungry.

You need to build a cash register to operate your establishment. Add shifts to the cash register and assign colonists that are set to be waiters.

Set the radius of the register to include all tables that should be waited and all food that should be served.

At the cash register you can also choose who can be a patron, when the opening times are, what's on the menu, and make price adjustments.

During active shifts people will come and try to order at the dining tables, instead of just raiding the fridge or (Randy behold) eat out of their inventory... WITHOUT A TABLE. Outside of the active shifts, everyone acts as normal.

Note that if patrons have to wait too long they will incur a minor mood penalty. The price of the food and the waiter serving them (opinion, traits, social skill, mood) will further affect their mood.

Multiple locations
Each register can have its own setup, with separate menus, settings, and staff. From each register you can select, add and delete setups. Each setup needs at least one register to work.

Compatibility
This mod can be added mid-game. As with all non-QOL mods, it is not recommended to remove it mid-game.
If you're on Linux, use the Linux Harmony Fix to prevent crashes.

Known incompatible mods
There are only few incompatible mods known yet (please let me know if you find any). Probably crazy stuff like special prisoners and babies and what-not will cause issues. We'll see.
- Room Food (patrons will not order)
- WM Smarter Food Selection (patrons will not order; suspected)
- Z-levels (patrons freeze at tables)
- Variety Matters Dinner Time (waiters won't prefer room food, a VM DT feature)
- Impassable Furniture (waiters stop moving if tables are impassable)
- Vampires and werewolves from Jecrell's mods (cause errors)
- Save Our Ship 2: Tables set for dining prevent ship movement

Recommended mods to use with
- Any mod that adds new meals will make this mod more interesting
- Vanilla Cooking Expanded: A good balance of new meals
- Hospitality: Guests who come by will sleep in a bed, rate their stay and buy things on sale
- Variety Matters: Patrons will prefer food that has variety.

What's next?
I'm curious what you think about this mod. If you want to have a say in where the mod goes, check out the roadmap, or discuss features, please consider becoming a patron[www.patreon.com].

Reporting bugs
Should you encounter any issues, first make sure the mod has updated correctly. You do this by unsubscribing and resubscribing whatever mod you think causes the issue. Then restart Steam.

If the issue persists, press CTRL-F12 (right after the problem occurs!) to upload your log and paste the link and a description of what went wrong HERE[github.com] or in the discussions section. If possible, provide a screenshot of the error, the link to your log and an explanation of what happened. This will speed up fixing the problem tremendously.

In 90% of all cases, the problem is a conflicting mod, failed update or a corrupted installation on your side. First try to resubscribe this mod (and restart Steam), then try a different load order. The Mod Manager mod and Mod Sorter[bitbucket.org] can help find obvious issues.

If you just complain and don't include an error log, I'm not able to do anything about it.

Older versions
Can be found HERE[github.com].

Credits
- Ingame graphics refined by Oskar Potocki
- Banner background by Alastair[ko-fi.com]
- Portuguese / Brazilian by Edu
- French by qux
- Russian by sanovskiy[github.com]
- Polish by [https://steamproxy.net/id/Graj-se]Graj.se[/url]

Wanna support development or add ideas and request?
[www.patreon.com]
You can take part in votes, suggest ideas and get priority support!
Discuții populare Vezi toate (19)
16
29 sept. 2023 la 3:29
Colonists Not Eating Error Log
Kaz the Mercenary
7
20 oct. 2023 la 15:34
More furniture capability?
KH老仙儿
4
20 apr. la 9:21
Stock meals do not appear in the cash register
şahin
1.577 comentarii
Orion  [autor] cu 4 ore în urmă 
Yeah, no way around it.
DrBossWatson cu 7 ore în urmă 
Are waiters supposed to reserve the meal stack when getting the order? If multiple pawns all order the same meal type my waiters are serving them one at a time.
Orion  [autor] 14 oct. la 23:36 
You'll have to try. Keep a backup of your save file.
fergis4 14 oct. la 19:37 
is this mod safe to add to a save that has Save our ship 2 as long as I don't put a dining table on the ships from it or is it certain to cause problems regardless. It says in description dining tables restrict movement but as long as one isn't on the ship I should be fine right?
annpying shek 10 oct. la 7:54 
Is there a way to increase the speed of taking and giving orders? Having my pawns order food is immersive and I'm a big fan of it being possible. But waiters talk for so long before order is made. I don't have a massive colony yet my pawns spend several hours every day waiting for food instead of something productive.
Simply making the bar progress faster should be enough. But waiters being able to take orders from everyone at the table and carry several orders at once would be really good.
Orion  [autor] 8 oct. la 0:49 
Thanks man, that's really nice to hear.
stormwolf442 7 oct. la 13:18 
@Orion

Just want to make sure you know the mods are greatly appreciated, I use them a lot, especially with non tribal runs!
Orion  [autor] 3 sept. la 8:25 
Yeah there are a lot of things I should do, but I can't find the time anymore. At this point, keeping the game up to date with RimWorld is pretty much the most I can do.
King DaMuncha 3 sept. la 5:49 
Yeah I've tried doing a tavern and a retuarant and that didnt work either untill I saw the pop up message yesterday (iv been using this mod all year) that you can make it a seperate restuarant, not just "Resuarant 1". Perhaps you should add a note(s) explaining how to use all the hidden features.
Orion  [autor] 3 sept. la 3:15 
Now you do! You can also use a second register just for a stock area.