Noita
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Thematic Random Starts
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5.832 MB
1 NOV 2020 a las 17:55
20 AGO 2023 a las 16:56
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Thematic Random Starts

Descripción
A collection of starting loadouts that aim to be somewhat balanced with one another. This mod's goal is to make the first five to ten minutes of the game a fresh experience as many of the loadouts have a certain playstyle in mind.

There are currently 50 curated starting loadouts, and one of which will be given to the player at random when starting a new game.

A loadout consists of one perk, one or two thematic wands, an appropriate potion or two, and a snazzy robe color scheme to tie it all together.

An ingame options menu can be accessed to customize your experience at "Options > Mod settings > Thematic Random Starts".

If you experience compatibility issues with other mods, try disabling mod features in the "Advanced" section.

Please leave comments, ideas, or balance suggestions in the discussion tab.

Check the code out on github if that's your thing: https://github.com/ian-p-mcpherson/thematic-random-starts
Discusiones populares Ver todo (7)
13
15 NOV 2022 a las 5:47
Balance Discussion
Mr. Wimples
12
10 NOV 2022 a las 5:54
Ideas for Classes
Hobo in Kmart
4
1 DIC 2021 a las 17:26
Lite version
Sapioit
150 comentarios
A Literal Spider 19 AGO 2024 a las 12:29 
Gambler FTW
Mr. Wimples  [autor] 5 JUL 2024 a las 13:42 
@Slinx - The reason for this is that the mod clears your inventory before setting up your loadout. You can disable this however by turning "Clear inventory" off in the advanced settings.

@rolfey1328 - You can edit "Steam\steamapps\workshop\content\881100\2274888657\files\loadouts.lua" to change any of the loadouts. For spell IDs you can refer to the wiki.

@Lion - This mod should be 100% compatible with daily runs as far as I know. Try disabling all other mods and seeing if the issue persists.

@Willie Dustice - This mod should be 100% compatible with the most recent version of Noita.
Slinx 1 JUL 2024 a las 15:00 
Just as a warning, enabling this mid run does the same as enabling the base random starts "mod". You will lose everything you have in the run and it'll be replaced with the random loadout
rolfey1328 30 JUN 2024 a las 15:05 
Is it possible to add some terrain destroying spells to the starting classes? I've gotten stuck in some starting areas because I didn't have a way out
Lion 15 JUN 2024 a las 14:01 
my daily practice runs always without fail spawn me just outside hiisi base with no wand in hand, only locked away in the spellbook.

Is there any way to fix this? Getting through the base is virtually impossible without invisibility if you don't have a weapon
euey pooey 20 ABR 2024 a las 5:55 
does this work with the 2024 update?
Mr. Wimples  [autor] 9 DIC 2023 a las 20:52 
@cum war arena: Try disabling all other mods and check if the problem persists. I suspect this is due to a multiple mods changing HP values.
cum war arena 26 NOV 2023 a las 17:20 
having some kind of bug where i played as the vampire, died, reset, and now *every* run is starting at 70 health.
Mr. Wimples  [autor] 2 OCT 2023 a las 7:03 
@Yaddah - My wands don't actually have names, it follows the vanilla game pattern of having them be all named "wand", you can thank the maker of that mod instead of me!
Yaddah 1 OCT 2023 a las 23:51 
The "More thematic random loadouts" mod just recently found a way to make the names appear. No idea how, but it's cool. So as long as one also has that mod installed, your wand names from the original mod also show up in game.