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Thematic Random Starts
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5.832 MB
2020년 11월 1일 오후 5시 55분
2023년 8월 20일 오후 4시 56분
업데이트 노트 17개 (보기)

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Thematic Random Starts

설명
A collection of starting loadouts that aim to be somewhat balanced with one another. This mod's goal is to make the first five to ten minutes of the game a fresh experience as many of the loadouts have a certain playstyle in mind.

There are currently 50 curated starting loadouts, and one of which will be given to the player at random when starting a new game.

A loadout consists of one perk, one or two thematic wands, an appropriate potion or two, and a snazzy robe color scheme to tie it all together.

An ingame options menu can be accessed to customize your experience at "Options > Mod settings > Thematic Random Starts".

If you experience compatibility issues with other mods, try disabling mod features in the "Advanced" section.

Please leave comments, ideas, or balance suggestions in the discussion tab.

Check the code out on github if that's your thing: https://github.com/ian-p-mcpherson/thematic-random-starts
인기 토론 모두 보기(7)
13
2022년 11월 15일 오전 5시 47분
Balance Discussion
Mr. Wimples
12
2022년 11월 10일 오전 5시 54분
Ideas for Classes
Hobo in Kmart
4
2021년 12월 1일 오후 5시 26분
Lite version
Sapioit
댓글 150
A Literal Spider 2024년 8월 19일 오후 12시 29분 
Gambler FTW
Mr. Wimples  [작성자] 2024년 7월 5일 오후 1시 42분 
@Slinx - The reason for this is that the mod clears your inventory before setting up your loadout. You can disable this however by turning "Clear inventory" off in the advanced settings.

@rolfey1328 - You can edit "Steam\steamapps\workshop\content\881100\2274888657\files\loadouts.lua" to change any of the loadouts. For spell IDs you can refer to the wiki.

@Lion - This mod should be 100% compatible with daily runs as far as I know. Try disabling all other mods and seeing if the issue persists.

@Willie Dustice - This mod should be 100% compatible with the most recent version of Noita.
Slinx 2024년 7월 1일 오후 3시 00분 
Just as a warning, enabling this mid run does the same as enabling the base random starts "mod". You will lose everything you have in the run and it'll be replaced with the random loadout
rolfey1328 2024년 6월 30일 오후 3시 05분 
Is it possible to add some terrain destroying spells to the starting classes? I've gotten stuck in some starting areas because I didn't have a way out
Lion 2024년 6월 15일 오후 2시 01분 
my daily practice runs always without fail spawn me just outside hiisi base with no wand in hand, only locked away in the spellbook.

Is there any way to fix this? Getting through the base is virtually impossible without invisibility if you don't have a weapon
euey pooey 2024년 4월 20일 오전 5시 55분 
does this work with the 2024 update?
Mr. Wimples  [작성자] 2023년 12월 9일 오후 8시 52분 
@cum war arena: Try disabling all other mods and check if the problem persists. I suspect this is due to a multiple mods changing HP values.
cum war arena 2023년 11월 26일 오후 5시 20분 
having some kind of bug where i played as the vampire, died, reset, and now *every* run is starting at 70 health.
Mr. Wimples  [작성자] 2023년 10월 2일 오전 7시 03분 
@Yaddah - My wands don't actually have names, it follows the vanilla game pattern of having them be all named "wand", you can thank the maker of that mod instead of me!
Yaddah 2023년 10월 1일 오후 11시 51분 
The "More thematic random loadouts" mod just recently found a way to make the names appear. No idea how, but it's cool. So as long as one also has that mod installed, your wand names from the original mod also show up in game.