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Thematic Random Starts
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5.832 MB
2020年11月1日 17時55分
2023年8月20日 16時56分
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Thematic Random Starts

解説
A collection of starting loadouts that aim to be somewhat balanced with one another. This mod's goal is to make the first five to ten minutes of the game a fresh experience as many of the loadouts have a certain playstyle in mind.

There are currently 50 curated starting loadouts, and one of which will be given to the player at random when starting a new game.

A loadout consists of one perk, one or two thematic wands, an appropriate potion or two, and a snazzy robe color scheme to tie it all together.

An ingame options menu can be accessed to customize your experience at "Options > Mod settings > Thematic Random Starts".

If you experience compatibility issues with other mods, try disabling mod features in the "Advanced" section.

Please leave comments, ideas, or balance suggestions in the discussion tab.

Check the code out on github if that's your thing: https://github.com/ian-p-mcpherson/thematic-random-starts
人気スレッド 全て表示 (7)
13
2022年11月15日 5時47分
Balance Discussion
Mr. Wimples
12
2022年11月10日 5時54分
Ideas for Classes
Hobo in Kmart
4
2021年12月1日 17時26分
Lite version
Sapioit
150 件のコメント
A Literal Spider 8月19日 12時29分 
Gambler FTW
Mr. Wimples  [作成者] 7月5日 13時42分 
@Slinx - The reason for this is that the mod clears your inventory before setting up your loadout. You can disable this however by turning "Clear inventory" off in the advanced settings.

@rolfey1328 - You can edit "Steam\steamapps\workshop\content\881100\2274888657\files\loadouts.lua" to change any of the loadouts. For spell IDs you can refer to the wiki.

@Lion - This mod should be 100% compatible with daily runs as far as I know. Try disabling all other mods and seeing if the issue persists.

@Willie Dustice - This mod should be 100% compatible with the most recent version of Noita.
Slinx 7月1日 15時00分 
Just as a warning, enabling this mid run does the same as enabling the base random starts "mod". You will lose everything you have in the run and it'll be replaced with the random loadout
rolfey1328 6月30日 15時05分 
Is it possible to add some terrain destroying spells to the starting classes? I've gotten stuck in some starting areas because I didn't have a way out
Lion 6月15日 14時01分 
my daily practice runs always without fail spawn me just outside hiisi base with no wand in hand, only locked away in the spellbook.

Is there any way to fix this? Getting through the base is virtually impossible without invisibility if you don't have a weapon
euey pooey 4月20日 5時55分 
does this work with the 2024 update?
Mr. Wimples  [作成者] 2023年12月9日 20時52分 
@cum war arena: Try disabling all other mods and check if the problem persists. I suspect this is due to a multiple mods changing HP values.
cum war arena 2023年11月26日 17時20分 
having some kind of bug where i played as the vampire, died, reset, and now *every* run is starting at 70 health.
Mr. Wimples  [作成者] 2023年10月2日 7時03分 
@Yaddah - My wands don't actually have names, it follows the vanilla game pattern of having them be all named "wand", you can thank the maker of that mod instead of me!
Yaddah 2023年10月1日 23時51分 
The "More thematic random loadouts" mod just recently found a way to make the names appear. No idea how, but it's cool. So as long as one also has that mod installed, your wand names from the original mod also show up in game.