Stellaris
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Reanimated Armies
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31 OCT 2020 a las 4:25 p. m.
4 ENE 2021 a las 3:53 p. m.
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Reanimated Armies

En 1 colección creada por Flying Scorpion
Flying Scorpion's Stellaris Mod Collection
4 artículos
Descripción
Want more out of the reanimated armies civic?

This unlocks a whole new mechanic around raising the dead. After awhile, your dead generals come back to life as necromancers.

Put these necromancers in charge of your armies, and they will use their powers to reanimate the fallen to fight for your empire. Now, even in the late-game you can still get value out of the civic and your necromancers by turning your enemies into undead armies that serve as morale killers :)

"Hey guess what! Here's what's left of the last empire! MUAHAHHAHAA!"

I recommend combining this mod with my other mod, "The Necrotic Plague" https://steamproxy.net/sharedfiles/filedetails/?id=2339358332

Neither of my mods overwrite any game files.

Support me on Patron: https://www.patreon.com/flyingscorpion

Special thanks to:
@MrFreake_PDX for launching me forward by like a week's worth of work by writing some code for me to analyze and use as a foundation.

And the following people from the beginner-help channel on the Stellaris Modding Den Discord channel:
Erdnuss
ReVOLT
McAwesome
The24thDS
James Fire

I couldn't have made this mod without all your help (at least within a 4 day timespan). So thank you all :)
51 comentarios
󠀡 16 JUL 2023 a las 1:03 a. m. 
Would you consider updating this mod, and adding the option to reanimate Scientists or Leaders?
Antharann Fireblade 7 JUN 2021 a las 1:33 p. m. 
can we get a version of this/variant for hiveminds?
i want to play as a hivemind that raises the fallen to fight for it.
massimogreco1982 24 ABR 2021 a las 11:31 a. m. 
The mod it's interesting, but the problem it's the same of the vanilla civic: army civics are situational, because armies in the game are used in very rare situation. If only this civics give (in addition) something always useful, like +10% of unity/+3% of reasearch for every necromancer you have, than it make sense. It's not mod's fault, it's just a limit of land warfare in Stellaris.
Zia 22 ABR 2021 a las 9:37 a. m. 
Anyone know if this is still working?
The Unknown Guy 13 ABR 2021 a las 10:15 a. m. 
Is there any way to tweak this? I think it´d be nice/interesting to give it more flavor. Perhaps allow leaders that die in other circumstances to come back too?
perforin 18 FEB 2021 a las 6:00 a. m. 
Got it, thanks! How do make the wimpiest possible army unit lol
Flying Scorpion  [autor] 18 FEB 2021 a las 5:38 a. m. 
@perforin no, I don't think so. Based on my testing the game just makes him missing in action with a question mark and then after awhile he comes back. Best way to make him die is to make him fight with only 1 army unit on a planet.
perforin 18 FEB 2021 a las 5:12 a. m. 
Yes, his ship was destroyed by an enemy ship...will that ever result in a necromancer?
Flying Scorpion  [autor] 17 FEB 2021 a las 7:27 p. m. 
@perforin did his transport ship get blown up by an enemy spaceship? If so, he probably just went missing in action instead of dying. Kind of like what happens when science vessels get shot down.
perforin 17 FEB 2021 a las 5:34 p. m. 
I sent a general with an army to an alien fleet to get killed...the general came back but wasn't a necromancer...is that a bug, or do only generals killed in ground combat return as necromancers?