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And again, sorry for the huge essay lmao, but at least read the 3 points or the TL;DR lol.
C-Stick also has another problem in this mod, it makes your character being able to bypass the whole input system and also lets you access to Bair which is currently impossible to do under normal circumstances (bugs and other compatibility issues of the mod non-withstanding), this could be easily fixable by having the Buddy read the C-Stick as a simple input Macro for L, M or H + whatever direction you're holding.
That aside, I LOVE the cancel system you have in place, although I wish you could do Bair by maybe having it tied to a j4M input?
And on second thought, actually just don't reverse Bair at all, just have it there as an option if your opponent dashes below you while you're jumping, so you can catch their offensive option with 1 of your >>>
Anyway, overall a great mod I just wish it addressed the fastfall problem that most command-input fighters tend to have in platform fighters, it honestly doesn't sound like a big deal but it actually is and it's one of the most (if not THE MOST) annoying issues that makes me turn my head away from command characters in platform fighters like smash or rivals (ultimate also making it worse thx to its already ugly af buffering and input system lmao).
Anyway TL;DR: Having motions tied to Down as a directional input is EXTREMELY ugly both for recovery and execution purposes, because you're now forced into fastfalling for executing purposes, this limits both recovery and combo-game, as well as neutral all for the sake of a motion, this wouldn't be a problem if Down didn't force your character into fast-falling but instead you had a dedicated button for fast-falling so that now you could perform motions >>>
2.2) D-B being tied to 22 motion also makes recovery a bit more gimmicky, lessening recovery mixups, but this problem is also kinda present in the inputs for N-B and S-B too, just less depending on which of these Specials are integral for the character's recovery.
3) I LOVE the cancel system, it really makes it feel into a fighting game, although I wish Bair was also part of the moveset, maybe have it coded so that doing a j4M does a reversed Bair? (The character reverses direction and performs Bair at the same time so they have access to an extra move and option deepening the current system [or dumbening, lol idk if this is actually >>>
Anyway onto the actual feedback for this: after testing it out in Practice mode for a bit, i have to delinate some of its flaws, so here we go, here they are:
1) Using c-stick gives you the right tilt or aerial without having to use the actual directional input of your system, this means having access to back-air, which under normal circumstances shouldn't be possible, I suggest you either rework c-stick into being just a macro for L or M or H + whatever direction.
2) As I've said in the premise, having to do a shoryuken motion (and thus being forced into fastfall unless you've just started jumping) to recover is EXTREMELY ugly, some characters just lose more chances to recover from this alone than not doing everything at all and just going towards the stage lol, this isn't just an execution issue, as you're basically forced to fastfall and thus this changes the entire recovery meta, Kragg now has both an easy and good recovery, because >>>
I have been waiting for this for a very long time.