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1) celestial armor for the first turn of the combat. You move 1 square towards it, suffering its implosion. If you've managed to survive this attack with repairable damage (you can heal/resurrect the party) you've basically won. Take a step to the left. The spider will do nothing while you approach it, heal/buff yourself.
2) purge. The spell which gives it crazy armor and resistances can be removed. If it recasts the protection, just purge again, basically you've won a free turn. The spider also tries to put you into a prison, the first one is simple, the second one will eventually detonate. The detonation can also be avoided by purging the crystal prison.
Personally I think the battle before the spider is much harder, than the spider itself.