RimWorld

RimWorld

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ReGrowth: Extinct Animals
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Mod, 1.2, 1.3, 1.4, 1.5
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8.127 MB
24. říj. 2020 v 10.11
4. kvě. v 11.09
Poznámky ke změnám (21) – zobrazit

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ReGrowth: Extinct Animals

V 2 kolekcích od uživatele Helixien
ReGrowth: Biomes of The Rim
6 položek
Helixiens Creations
14 položek
Popis
[ko-fi.com]




You can see all changes in the changelog tab!

Current mod version: 2.1b-Scrat-rev7



Nothing right now, minor bug fixes will come tho.



What is ReGrowth?

ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly is the main objective we have.

This module adds 11 new extinct animals to Rimworld, brought back to life with the wonders of genetic engineering. It is quite that simple actually. All of them fit perfectly into vanilla Rimworld and will spawn in their respective biomes, but are rarer than normal vanilla animals!
Interesting fact, dinosaur worlds are actually in Rimworlds lore! There is a planet called "Zoutera" that is classified as a Dino-world.

All of these lovely animals have been made as a commission by Erin, who is quite literally the queen of making Rimworld animals. Her work is amazing! Luizi gave some of them a slight touch up for the remastered version.

ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.

















These are all the mods we currently support from our end:

  • ReGrowth: Aspen





Q: Can this mod be added to an existing save?
A: Yes it can, but be aware some content like new terrain might require a new save to fully work.

Q: Can this mod be removed from a save?
A: It depends. Technically it can be, but I will not provide support if you do.

Q: Can all of them be tamed?
A: Yes, of course!

Q: Can I disable some of the animals?
A: Yes, you find a section called "Animal Toggles" in the mod settings. There you can disable any animal you want.

Q: Can I use this and "Megafauna"?
A: Yes, both mods work alongside each other just fine.



  • Graphics are made by Erin and Luis.
  • Preview images are created by Oskar Potocki.
  • XML and patches are done by me.
  • C# Code done by Taranchuk. Thanks to erdelf for his help with the weather overlays.
  • Woolly Stego is based on the amazing concept art from Shaun Keenan.
  • Sounds are made by Dendroid.

Rimworld is owned by Tynan Sylvester and he wants you to finally buy his book!

CC BY-NC-ND 4.0[creativecommons.org]

Počet komentářů: 292
lophothedilo 11. říj. v 23.57 
Where 1.6?
Asgahn 31. srp. v 14.01 
1.6?
LordBeef21 26. srp. v 7.37 
I miss you, woolly stegosaurus. And you, woolly rhino, and woolly mammoth. I miss the chirps of the saber tooth squirrel, and the warm feathers of the drak. I yearn for the flocks of dodo, and the graceful herds of synthetions. Yea, I yearn for Regrowth: Extinct Animals in 1.6.
Reywynn 12. čvc. v 19.40 
I really hope this mod gets updated for 1.6 … I miss my dodos and terror birds.
Gidwelion 2. čvc. v 5.10 
i only seem to have wild male dodos spawn in my jungle biome colony. and they are still named "cock" even while wild
μuKnew 29. čvn. v 8.22 
Living in a grassland biome and the terror birds are more common than herd animals (and smaller predators too, like veloceraptors or foxes). Consistently, there's 5-7 on the map, and I actively try to hunt them regularly to reduce their numbers. Considering how dangerous they are (and the fact that they keep eating all of the ibex-like animals, and nothing tries to eat them), it might be worth trying to tone down their spawn rate.

It's like having a den of 3 bears spawn in every other day haha.
Gidwelion 26. čvn. v 8.23 
Are male wild dodos supposed to just have "cock" as their name ?

i dont think i have a mod that is renaming male birds to "cock" since cassowaries and kiwis arent touched by this
Head 31. kvě. v 10.42 
I found a small bug. None of the animals in this mod have a <soundEating> tag in their XML. This means that they're completely silent when eating. For all vanilla animals, there's XML tags like <soundEating>PredatorLarge_Eat</soundEating>, <soundEating>PredatorSmall_Eat</soundEating>, <soundEating>Herbivore_Eat</soundEating>, etc.
Head 19. kvě. v 20.46 
Great update
Arnovitz 9. kvě. v 11.26 
The May 4 update did not fix it. However, I tried the pull request on Github by @TGrumms in a local copy and that worked. So it needs to be merged and distributed to Steam.