Amnesia: Rebirth

Amnesia: Rebirth

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Amnesia: Rebirth 100% Achievement Guide
Oleh Fredsinator
This guide will help you get 100% of the achievements. There are spoilers bellow, so i'd suggest completing the game at least once before reading it
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Penghargaan
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Batalkan favorit
Unmissable:
Amnesiac

Awoke with fragmentary memories after the crash of the Cassandra
Follower

Followed Salim's trail
Dreamer

Dreamed of Paris
Widow

Carried on with life, despite Salim's fate
Pilgrim

Followed the pilgrim's trail to take refuge in the fort
Communicator

Explored the inner fortress, and spoke to the doctor
Caregiver

Took time to talk with an unborn child
Gunner

Fired a cannon at the fortress gate
Pathfinder

Found a way through the ruined cistern
Nomad

Travelled through the desert
Somnambulist

Took a walk in the park
Fugitive

Escaped the Shadow
Tinkerer

Activated the alchemists' device
Murderer

Drained the fear and the life from a crewmember
Traveller

Activated a portal between worlds
Diagnostician

Operated a scanning device, and learned of a child's illness
Castaway

Failed to reach a child, separated by deep waters
Refugee

Reached the doctor
Mother

Gave birth to a daughter, only to lose her
Tasi

Completed the story
Missable:
Can-opener

Popped the lid on some carefully stored meat:
When I got to the water part of the cistern, towards the beginning of the water-filled tunnels I opened a door that was up high on a wall which had a blue wheel below it that you can turn. I turned it, opened the door, and got the achievement.
Translocator

Sent extra objects through the portal in the Alchemist's Chambers
You're required to send a specified number of objects (I guess between 6-9) through the teleporter in the lab located in the other dimension. Behind the teleporter is a shelf with more than enough stone cubes to choose from

Credit to @proxykon
Stoic

Resisted fear, and resisted anger:
Based on what a few others have said and how I assume it worked for me to unlock, you don't want turn into a ghûl while facing the empress. So you'd want to do either the iconoclast or Provider ending to and die as less as possible during the campaign
Escape Artist

Escaped a cage in the Arsenal without setting off a grenade:
While fetching the sulfur solution for the tank shell composition. Enter the cage by jumping across the scaffolding outside the window next to the cage, this lets you enter the cage without triggering the grenade. Get all relevant items in the cage and fetch the key from the guard leaning against the cagebars (holding it in his hand). (Carefully) remove the hook from the door and unlock the door with the key

There is also a way to escape without touching the rope or key - when you get inside the cage look for a crack in the wall on the side with the medical cabinet. You'll be able to break it open and escape
Vandal

Smashed lots of irreplaceable objects:
You have to smash a set amount of vases, Which are found in the sewers after you get out of the tank. I smashed around 15
Torturer

Tortured an innocent to aid an unborn child:
Create the vitae as shows in the video and then use it in the chair
Altruist

Spared an innocent, perhaps dooming an unborn child:
Power up the cart and leave without creating the vitae
Narcissist

Gazed at a reflection in the water:
Outside the fortress, move around the left of the building. There is a little section containing a fountain. Interact to gaze into the fountain
Lightbringer

Burned a forest's worth of matches to illuminate dark places:
Requires 120 individual matches to be burned. Lighting things (such as candles and lanterns) with those matches doesn't affect the number that's burned.
Overlooked

Kept quiet and still, and so escaped a predator's gaze:
Go prone (hold CTRL with standard keybinding) near an enemy without being detected. The best places to do this, are either in the laboratory just after you pick up the power triangle, or in the lower factory after you fall off the cart.
Nope, Merci!

Left when things were getting interesting in Amnesia: Rebirth
As you enter the caves. After reading Salim's letter and walking a short bit into the dark hallway behind it, you can save and exit the game to quit to unlock this achievement.
Speedster

Completed the game faster than any Frictional developer:
You don't really need to watch the full speedrun, although you can follow it along. The best thing would be to give from 51:00 - 1:05:50 a watch before attempting it. This is where I use a door glitch in the alchemist lab, this allows you to bring 2 Layden Jars into the portal room and completely skip having to go and find the second Layden Jar, which you'd normally not have at this point. Doing this glitch also makes the ending faster as well. After riding the elevator up to the throne room, you can just go straight through the portal as you should still have a one Layden jar
Reborn

Collected all the other achievements
It seems this achievement is bugged at the moment and doesn't unlock when you have all of the other 40 achievements, I'll update when that has been fixed

here's a work around to get achievement until it's patched

There's a new patch coming soon that will fix this achievement and anyone who has all the other achievements should hopefully get it upon entering the game
Endings:
For these achievements you can do them one after another by clicking continue when going back to the main menu after finishing the story.
Provider

Escaped to Paris with a daughter that must now be cared for:
Once you've soothed Amari after picking her up from the crib, take the Leyden Jar before exiting the room. When the boss fight starts, head straight for the door you entered from, using the structures to avoid her gaze. Then use the Leyden Jar to power the portal
Harvester

Left a daughter in the care of a god, and was reborn
Before leaving the nursery, put Amari back in the crib
Iconoclast
Sacrificed everything to cast down a god and end suffering:
Once you've soothed your baby after picking her up from the crib, take the Leyden Jar before exiting the room. When the boss fight starts, go to each of the rooms around the side, starting with the first on the left (whilst avoiding the spirits gaze). Use the Leyden Jar to open the doors and then inject the valve.
Collectables:
Trawler

Found treasure beneath the water:
located at the desert oasis right after traversing a riverbed in the desert. In the middle of the oasis is a rock. Underwater and near that rock is some old pottery. Hidden in that pottery is a can of oil which triggers the achievement.

Credit to @proxykon
Archivist

Collected notes to fill a journal:
There's a total of 107 notes in the game, and for this to unlock you need to collect 75% of them, which is 80 notes. (Memory canisters and crew member cards don't count as notes.)
Crewmember, Historian & Curator

Historian:
Found an unfinished letter from an archaeologist to his sister
The historian achievement is triggered in the Fort. While searching for a way to the radio in the house, on the same floor (2nd) as the cannon which is needed to break the floor are some stairs leading up to a well lit corridor. Going up the stairs and taking a left at a junction, you will traverse another flight of stairs and see a covered box. In said box is an unfinished letter. Reading it unlocks the achievement.


Curator
Found all the memories recorded by others:
There's 17 memories you have to collect throughout the campaign

Text Guide



Crewmember
Found all of the crewmember cards:
There's 14 crewmember cards you have to collect throughout the campaign

Text Guide






55 Komentar
rogermorse 16 Jun 2023 @ 7:41am 
Ok no I am wrong, it did unlock with Iconoclast on my second ending...somehow I didn't notice the popup (maybe a bug of the new steam interface). So my post below actually works.
rogermorse 16 Jun 2023 @ 7:37am 
I only had a black eye in the end of the game and didn't get Stoic. I did torture the guy in the chamber. I never got caught (whenever I got caught I reloaded a save, should work). If I got caught, I didn't wait for the respawn but i would quit to the menu without saving.
jorisrietveld 2 Jan 2023 @ 9:07pm 
I actually got the Archivist achievement when I picked up a memory canister.
Sir Lunchalot 22 Des 2022 @ 8:14am 
Hello, thank you for that helpful guide! I was just wanted to point out that one of your ending achievements has a wrong picture in it: Iconoclast
Muckelchen 4 Apr 2021 @ 2:48pm 
I just wanna add that the game got an adventure mode which basically removes enemies pretty much (at some points there are still enemies but they won't chase after you and they can't kill you, they will only push you away when you touch them), lighten some areas more, you can carry more matches, and puts in more puzzles.
You can get all achievements in this mode except "Overlooked" and "Stoic".
Especially you can do "Speedster" achievement in adventure mode which I assume is a bit easier than in original mode. You will take more time for the additional puzzles but also win some time in the areas which would have enemies. I think the trade-off is worth it. I got the achiev in 128 minutes, including loading times, without any glitches and I still made some small mistakes.
djcj 24 Jan 2021 @ 7:03am 
I must say the speedster achievement wasn't as hard as I expected, even without major sequence skips.

Here's how I got the speedster achievement:
I read in another guide that saving and reloading doesn't affect the in-game timer (time spent in game menu, item menu and loading time neither), so you can re-run a segment or level until you're satisfied. I've only used a few small skips that I had found myself.

Generic tips:
- you can withstand darkness for a surprisingly long time
- you can take a LOT of fall damage
- there are so many places where you can ignore ghûls and just run past them; their reaction time is slow; hiding only costs you precious time
- there are 3 places where a scripted sequence only starts after you get caught by an enemy; not trying to avoid this will obviously speed this up
- don't look around for matches and oil, there are enough opportunities to pick them up on your way
- take the laudanum if you're about to loose control
crater 8 Nov 2020 @ 2:20am 
The check for Stoic actually just checks if Ghoul Progression is higher than GHOUL_PROGRESSION_<ENDING>_HIGH , which is 9. This just means you can't permafail more than 9 times. This includes scripted permafails, so just try not to die more than a few times.
ALanZa 7 Nov 2020 @ 8:57am 
There are only 2 states. There is a hidden counter from 0 to 20 in the game, and if you end the game with >= 20 then you don't get Stoic.
BeardedS0ul 3 Nov 2020 @ 6:26am 
A note on the Stoic achievement, definitely tied to how far you ghulification progress in the game.

I got caught (QTE-struggle, not ended) x3 times in total throughout the game, all 3 of was by the Wraith. So as long as you don't "die"-lose control, you can tank some hits.

-Ended with Provider ending.

While I don't think it matters for this in anyway, I didn't do the torture and went the Altruist route.

A good pointer if you'll get it, is the fountain reflection right before the elevator as you can see from much you've changed and Tasi will comment on this.

I got Stoic with very little change, a black eye for most part and the comment:

Well. I thought it might be worse.

While there is probably more then 2 states of the ghulification, you're golden if you get the first line and pass as human. In another playthrough, where Tasi was clearly too far gone the comment was You're a monster, Tasi Trianon

Hope it helps!

Fredsinator  [pembuat] 31 Okt 2020 @ 3:15pm 
@Darkcastalone It took me a bit to do, but you've got to hold it close to your body and look down at it and push it against your upper body