StarCrawlers

StarCrawlers

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Complete Class Compendium
By JJ Black
A complete breakdown of all classes, their skills, potential builds and even more in one big spreadsheet
   
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The CCC
All the information for the 8 different classes in Star Crawlers you would ever need to get your team to the next level found in one handy-dandy spreadsheet!

Just click HERE [docs.google.com]

All the entries have their own notes which you can view by hovering your mouse cursor over it which tell you all you need to know about the different skills, builds and item classes.

Feel free to leave some feedback down below and have fun crawling-
3 Comments
2qhurda9 28 Jan, 2024 @ 9:34am 
Munchkin fun can be had by running; Sentinel Force Psycher, Dirty Tricks Smuggler, Optimization Hacker, and whatever because they are just there to watch the Force Psycher kill everything. Piss off everybody 'cause Sentinal is Honey Badger.
2qhurda9 28 Jan, 2024 @ 9:33am 
Obviously, we have very different play-styles. Also, I don't tend to play to max level. Good reference anyway.

I will role a d6 or d8 to determine party make up and run it to about 20th level or whenever it starts getting boring.

I generally use the roles; Healer, Tank, Primary Striker, Secondary Striker and Shield Killer.

Healer's job is what it says on the tin. (Hacker, Smuggler, Cyberninja)

Tank's job is to keep damage off the party. (Smuggler, Engineer, Force Psycher) With a good tank, you don't really need a healer. (Soldier's take the damage they draw and thus fail to keep damage off the party.)

Primary Striker does damage to all enemies. Secondary Striker does high damage to a single target. (Varies depending on party's make-up. You do want both.)

Shield Killer does what it says on the tin. (Void Psycher, Engineer, Smuggler)
Sever 15 Apr, 2023 @ 5:30pm 
Thanks for this! Great guide!