Fallout: New Vegas

Fallout: New Vegas

42 beoordelingen
My Fun Build
Door §єǫuєᴋʜaɴ ⚶
Just my take on a fun build that will get you through the game and then some. Main focus is stealth and big damage, but all stats will be max or nearly max by the end so there's no stress.
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Character Creation
I'll keep it brief. The starting stats are a little weird, as I started by following another guide off the internet, but ended up veering off to the side and doing my own thing:

Stat
Value
S
2
P
4
E
7
C
5
I
10
A
5
L
7

The two starting perks are Small Frame, Four Eyes, so now this becomes:

Stat
Value
S
2
P
3
E
7
C
5
I
10
A
6
L
7

I went with the Lucky Glasses later on so Four Eyes was important to me, feel free to ignore or go with something else.
Level Progression
After 42, I kind of ran out of good perks to choose from, so the last few were purely economical / fun factor choices.

02 - Black Widow
04 - Educated
06 - Comprehension
08 - Perception +1
10 - Finesse
12 - Toughness I
~ Strength Implant purchased around here ~
14 - Silent Running
16 - Adamantium Skeleton
18 - Agility +1
20 - Strength +1
22 - Toughness II
~ Perception Implant purchased ~
24 - Better Criticals
26 - Strength +1
28 - Perception +1
~ Luck Implant purchased ~
30 - Ninja
32 - The Professional
~ Endurance Implant purchased ~
34 - Jury Rigging
~ Agility Implant purchased ~
36 - Endurance +1
38 - Endurance +1
40 - Laser Commander
42 - Bloody Mess
44 - Strength +1
< all skills at 100 >
46 - Splash Damage
48 - Demolitions Expert
50 - Travel Light
~ Charisma Implant for the hell of it ~
< +1 Strength from Lonesome Road completion >

Seeing as Skills maxxed out for me at around level 44, Comprehension and maybe even Educated are potentially wasted slots, but choices are limited early on anyway.

There are a lot of perks to choose from, and a lot I could have gone with. 2 perks give extra weight, there is a damage perk for robots, Life Giver gives you a straight +30 HP. There are other speed-related perks to potentially make crouch-running faster than normal running, and other damage-related perks such as Eye for an Eye.

I ruled out Sniper from my build simply because the bonus only affects shooting in VATS. I prefer to avoid VATS where I can, and, as long as you meet the strength req, you won't wobble and sway looking down the scope so your accuracy outside of VATS should be fine.

So, adding in +8 stats from Intense Training, +1 each from Implants except Intelligence, and the +1 Strength from finishing Lonesome Road DLC:

Stat
Value
S
7
P
6
E
10
C
6
I
10
A
8
L
8
End Result
Finally:

- the Reinforced Spine perk from the Old World Blues DLC gives a +2 strength.
- lucky shades give a +3 Perception, +1 Luck bonus
- and when I chose to wear it, stealth suit does a PER +1 and AGL +1 as well, giving:-

Stat
Value
S
9
P
10
E
10
C
6
I
10
A
9
L
9

Enjoy your slaughter!


Notes: Not meeting weapon requirements for strength can be a big problem if you're trying to snipe foes at a distance while maintaining stealth, thus the steep Intense Training expenditure. If you're less fussed by it or you have favourite weapons that you feel you're going to stick with, then freeing up the 3 perks I spent on this definitely gives you more freedom.

I'm not a fan of the constant chatter from the stealth suit, but when you're powerful enough, armour doesn't even matter any more.

Again, this is my fun little build I just hammered through on a different system, feel free to change it up to suit your play style. Thanks for viewing.
10 opmerkingen
Sly Bandit 30 jun om 19:13 
4S +2 w/ OWB reinforced spine +1 implant +1 LR reward = 8 + weapon handling to use all weapons no penalty
5P +1 implant (6 perception is all you need for best perk)
9E for all implants and +1 implant to get 10
1C trash stat that can be boosted to 10 with consumables for whatever reason
3I +1 implant still able to get the skills you need
9A +1 implant 8 with small frame trait but skilled trait and fast shot I recommend
9L +1 implant

get int. implant asap, you can get into the strip through monorail and gamble then go to the doctor all at lvl 1 running through the mountain pass and taking the ncr armor at the pass.

I used this for hardcore very hard and you don't really have to spend basically any level ups on intense training with this :d20dice:
IdrinkWater 29 jun om 11:25 
Can you make a guide dedicated to water , man i love water
§єǫuєᴋʜaɴ ⚶  [auteur] 3 dec 2020 om 22:51 
with a little stealth ranged thrown into the mix :happycrank:
NoxerTheBoyFailure 3 dec 2020 om 19:18 
the stealth melee build is the only build that exists it seems, we are all just playing different variations of the same thing
§єǫuєᴋʜaɴ ⚶  [auteur] 29 okt 2020 om 16:12 
hehe, I'd probably pay more attention to defense if I wasn't playing on easy ;)
Jomackson 29 okt 2020 om 13:00 
I actually never considered four eyes until you referenced the lucky shades. I love running the LR riot gear so ncr berai and that would serve even higher utility for glasses. Also personally wear glasses so a little imersion lol
§єǫuєᴋʜaɴ ⚶  [auteur] 25 okt 2020 om 17:25 
after discovering how early I maxxed on skill points I would have to agree, Int 9 is far more reasonable, and not likely to impact on getting skills to 100. Getting the implant before levelling too much shouldn't be too hard.
jaXon 25 okt 2020 om 13:53 
A small suggestion; never max a stat to 10 when you can implant
§єǫuєᴋʜaɴ ⚶  [auteur] 20 okt 2020 om 4:15 
sure np. like i said all skills are maxxed as early as level 44 so there's room to play with a lot of things.

i'm sure if players are interested in using heavy weapons or like to load up on lots of weapons at once its worth switching a point or two to strength or agility, but I'm sure you're aware taking luck to 10 is purely a cosmetic thing ;)
Kaz 19 okt 2020 om 22:12 
If you wouldn't mind critic, charisma is actually a worthless stat on the game. It gates a couple perks but all the useful ones in that group are overridden with having full speech/barter. I always run 1 charisma no problem. I hope that info helps!!