Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
1 face of each race + an orb.
VERSION 1.3 CHANGES:
-- Universal mask skillbook added.
-- "Revert to Original Form" skillbook is deleted. This skill is now teached by using any other skillbook along with its primary one.
-- Recipes for every mask, except the universal one, are now same as the original. Universal mask recipe now requires 4 ripped-off faces instead of masks themselves, because, since masks are now skillbooks, crafting universal mask would be pointless otherwise.
-- Changed values, weights, names and descriptions of the skillbooks so they correspond to values of the original masks.
-- Skillbooks no longer stack.
-- Fane's quest mask is now too a skillbook.
-- Masks are no longer given to the player at the start of the game.
-----------
do i need 1 face of each race? or just 4 of any race? also if theres a way to quote what someone said i dont know it so i just copy/pasted.
I've explained the way I came to such design in the Features paragraph in the description. I know, it is far from perfect, but it is the best solution I could think of or was able to pull off while not ruining the immersion (at least for myself).
In any case, you can always just craft several masks for several characters if you wish.
Thanks for feedback.
Just keep in mind the note I left about "existing saves" when testing out my mod.