Crusader Kings III

Crusader Kings III

77 avaliações
Currency Exchange
2
   
Premiar
Adic. a Favoritos
Nos Favoritos
Desfavoritar
Tamanho:
Publicado em:
Atualizado em:
2.805 MB
30 set. 2020 às 10:38
2 abr. 2022 às 4:08
30 notas de alterações ( ver )

Subscreve para transferir
Currency Exchange

Numa coleção por cbas
Crusader Kings III Base Mods
31 itens
Descrição
Immersive way to exchange between main currencies via decisions and events

All decisions have random events that give lifestyle experience, modifiers, stress impacts,
some cause dread or can even attract random characters

What this mod does:
Buy favor from local court: Exchange gold for prestige decision
- Will trigger additional random events

Send your soldiers to extort compensations: Exchange prestige for gold decision

Visit local temple: Exchange prestige for piety decision

Donate to a small temple: Exchange gold for piety decision
- Will trigger additional random events

Collect from the people: Exchange piety for gold decision

Get rid of obnoxious preachers: Exchange piety for prestige decision

Strengthen my family's notoriety: Exchange ALL the 3 main currencies for renown

Important Notes:
- AI will use this
- Only adults can use decisions
- Costs will change depending on your Rank
- Rewards will increase depending on your Attributes and Rank
- All decisions have cooldowns and events can take 8 to 90 days to be resolved
- All descriptions change depending on culture and/or religion
- Always burn the witch
- There are a total of 36 events (5 for each major decision and 11 for character events)

Patch notes and full exchange descriptions in the discussions tab

To Do:
- Increase the events pool
- Improve AI decision making so it can use the exchanges more dynamically.

Compatible with everything
Royal Court DLC not needed

My other mods
Witch Hut
Usury (Borrow Money)
Discussões Populares Ver todos (3)
1
12 out. 2020 às 9:02
Speling and grammar errors
Fenragon
0
15 out. 2020 às 2:57
AFIXADO: Exchange cost and rewards
cbas
0
15 out. 2020 às 2:16
AFIXADO: PATCH NOTES
cbas
49 comentários
Commodus 14 de out. às 9:53 
@Impulse

I think this still works thou, how its not flagged as outdated idk:P
Impulse 27 de set. às 19:45 
A dirty little update to a mod I can't play without:
https://steamproxy.net/sharedfiles/filedetails/?id=3339027861

I will delete when the author updates this
The Champ 25 de set. às 17:32 
Doesnt work anymore
Blacklight2207 5 de abr. às 18:25 
I found a small bug with the mod that was causing my game to sometimes crash when I tried to start the game, but I was able to fix it pretty easily.

At the end of one of my error logs it said;

[jomini_script_system.cpp:278]: Script system error!
Error: has_trait trigger []
Script location: file: common/decisions/cbas_exchange_decisions.txt line: 736

If you go to line 736 of the cbas_exchange_decisions.txt in the steam workshop folder rename “zelous” to “zealous” this error will go away.
dimitrithompson456 9 de jan. às 7:54 
Don't know if you know, but this makes grand wedding effectively impossible. Only because it's AI enabled. It can be easily fixed by disabling the modifier that makes the character busy for six days or making decisions non available to the AI.
The Champ 17 out. 2023 às 18:57 
The piety converting crash usually only happens with total overhaul mods and probably anything that has to do with new religions. Sometimes it works, sometimes it doesn't. If I had to guess it has something to do with the localization trying to find the right word for 'temple' or 'god' and it bugs out if theres something different.
Commodus 6 jun. 2023 às 5:58 
Still works fine for me, still would like to see an update and balance pass:)
RyuVista 30 abr. 2023 às 1:35 
I'm also having a crash when using getting rid of obnoxious preachers when the event completes.
Maverick7508 6 fev. 2023 às 15:20 
I am getting a crash with the Getting Rid of Obnoxious Preachers, it happens when the completion event fires.
Commodus 17 jan. 2023 às 5:17 
Tested this a few times, get rid of preachers, works fine for me:)

I would appreciate a balance check in future if the author has time, the resources you get from all the decisions are rather high. They could all be cut down by 50% or increase the time by events by a large amount. Something like that should work:)

Love the mod<3