Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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Instagib for DW
   
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Game (maps & mods): Deadliest Warrior
Mod and/or Map? (maps & mods): Mod
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61.920 KB
4 fev. 2014 às 8:53
10 fev. 2014 às 14:17
7 notas de alterações ( ver )

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Instagib for DW

Numa coleção por Crustacean Soup
TB or not TB?
16 itens
Descrição
This is Instagib for Deadliest Warrior.

Look at Instagib for MW for more information, source code, etc.
8 comentários
Camponês Imundo 12 fev. 2014 às 18:00 
Figured out what I was doing wrong: I had to fully load the script package in the content browser.
Crustacean Soup  [autor] 11 fev. 2014 às 7:55 
You should, yeah. I was working on a mod that added level-placeable actors and things and they did show up. I'll make sure they still do...
Camponês Imundo 10 fev. 2014 às 16:06 
"make -full" also didn't work. (In CMW)

Just to be sure, if I build the instagib source I should be able to find the instagib game modes in the View-> World Properties, right? It's only showing the normal Chivalry game types for me.

Another weird thing: when the sdk was first released I made a mod with some custom weapons and made a dummy map with a reference to a custom weapon in a "Change Pawn Loadout" kismet node (to be able to cook it).

Now after rebuilding the scripts, I can't find the custom weapons in Kismet anymore, but when I open the old map the node with the reference is there . It doesn't recognize the other custom weapons or gametypes of the mod, only the weapon that was refereced originally. When I remove the script from the contentSDK folder it gives me external reference errors when I open the map.
Crustacean Soup  [autor] 10 fev. 2014 às 13:01 
Sorry, missed that. This is in MW or DW?

You might have to also compile non-final release scripts, i.e. run "UDKEditor.exe make -full". That would also update Script/Manifest.txt; I'll have to update the Frontend tool to compile both ways.
Camponês Imundo 7 fev. 2014 às 19:41 
Nope, still can't get it to work... I copied the files and Script/Manifest.txt now lists the custom stuff, but it still isn't showing in the editor.
Camponês Imundo 7 fev. 2014 às 18:51 
Thanks. I'll try that.
Crustacean Soup  [autor] 7 fev. 2014 às 18:47 
Shoot, knew I forgot something. The Frontend tool should do this but doesn't, but you can do it manually:

copy Manifest.txt from UDKGame\ScriptFinalRelease into UDKGame\Script, overwriting the Manifest.txt in there. The editor uses Manifest.txt to find script classes it can use.
Camponês Imundo 7 fev. 2014 às 18:35 
Hello. I made a custom game mode but it's not showing in the Chivalry Editor (In View->World Properties-> Game Type). It seems it is not recognizing my .u files in the ContentSDK/CookedSDK folders.