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-Heavy gunner as a class just isn't as efficient as others, slow moving, shooting once, maybe twice, useless armor since he's ranged.
-Having a double melee tank with mechanics is just a good fit in my mind. Good damage, speed, and the ability to shut off any turrets. Also doesn't use any ammo which is helpful on Supreme Jerk.
-SMGs with elemental linkage, HE and Fire especially, are the most powerful guns you can get. Having a build revolve around increasing their dmg will turn them into killing machines. Taking into account their perks and other abbilities, they'll be capable of taking out 3 guys in one turn reliably.
Pizepi Joren: https://postimg.cc/gallery/nQzNQHZ
An another little show of what she is doing against scar collectors. Do not worry. She will do a lot of damage against people who do not have conductive armor or easy-to-speak -30% energy damage taken. Thanks to microwave research perk.
https://www.youtube.com/watch?v=o_0NAJspiEU
I made Ironclad Cordite build which replaced Jodie Bell so..
Cordite. I made him so that he had enough charisma to fill thunderstrike quick enough and maximum intelligence to inflict dmg
Cordite: https://postimg.cc/gallery/S4fD8F2
You get concussion bell modification from a guy in Aspen in an orange suit who sells it. You punch until stun someone and then you punch another to stun and so on.