RimWorld
458 értékelés
Wild Reproduction
   
Díjazás
Kedvenc
Kedvenc
Törlés
Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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17.148 KB
2020. szept. 22., 11:08
2022. nov. 30., 12:10
3 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Wild Reproduction

1 dninemfive készítette gyűjteményben
dninemfive's mods
4 elem
Leírás
Spiritual successor to WalkingProblem's Wild Animal Sex, allowing wild animals to reproduce. Applies the same effect using only patches, no custom defs or classes.

Non-Steam download available here.[github.com]

Details
Specifically, the mod moves the ThinkNode which tells animals to mate outside of a ThinkNode_ConditionalHasFaction, which in the base game prevents wild animals from reproducing.

In addition, the natural deterioration of fertile eggs is removed. They will still suffer deterioration from being left outside, but for most animals they will still hatch.

Note: certain features, like WAS' spawning of extra prey in some cases, will not be included, as I consider them superfluous.

Compatibility
This should be compatible with basically anything. Mods which add behavior between the "satisfying needs" and conditional colony animal behavior may have unpredictable effects, but nothing too bad should happen. Mods which modify colony animal mating behavior via the ThinkTree will not function, but I'm not aware of any such mods.

The egg changes will apply to any mod whose eggs inherit EggFertBase. Mods which don't do this probably don't want to be affected, anyway.
196 megjegyzés
FireSloth szept. 2., 13:37 
@SunGod I've never experienced the population go crazy like you described, especially in "hours" as I've gone many quadrums or years without much of a problem. But shouldn't your pawns also be doing overpopulation control? Maybe you have some other mod amplifying the conditions?
SunGod szept. 2., 9:35 
This mod is great in concept, but the lack of any population limiting control is a major shortcoming at the moment. Wild animals will breed with reckless abandon, and within hours your map can become overrun with an exploding and uncontrolled population that can kill your frame rate. And unfortunately since no other complementary mod is available for 1.5 to limit wild animal population, use this mod at your own risk. I'm going to have to disable mine until something changes... I really don't need hundreds of wild boars on my map.
FireSloth aug. 1., 0:57 
I found a new animal reproduction mod here:
RimKeeper - Wild Animal Procreation
https://steamproxy.net/sharedfiles/filedetails/?id=3259367736
Tigah jún. 8., 18:40 
Does it work? Yes, however it also seems to glitch out animal migration (or the lack of, my map has 500 animals that never stop breeding nor leave the map lol)
ShizaShippera jún. 3., 5:39 
Mlie, thank you for making my live easier
Mlie máj. 26., 12:46 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamproxy.net/sharedfiles/filedetails/?id=2599504692
Skaadi máj. 17., 23:22 
Works just fine in 1.5.
Been using it since Anomaly dropped with zero issues.
Komyeta máj. 16., 9:01 
Im almost certain that it does work on 1.5. I can see wild animals mating in-game so.. yeah.

The feature that prevents Fertilized Eggs from deteriorating though... I dont know if it works yet, I have not tested yet.
chocoavena máj. 6., 15:03 
is this working on 1.5?
FireSloth ápr. 16., 14:33 
Yeah the wildlife in my 1.5 games are horny as hell still.