XCOM 2
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[WOTC] Skulljack Mind-Controlled Enemies
   
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16. Sep. 2020 um 18:56
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[WOTC] Skulljack Mind-Controlled Enemies

Beschreibung
OVERVIEW
This mod enables you to Skulljack or Skullmine any eligible mind-controlled enemy. Another mod attempted this in the past but it has been broken for years so I decided to fix it.

COMPATIBILITY
This mod replaces the condition found in X2Condition_StasisLanceTarget. Won't be compatible with mods that replace the same condition.

For this reason, I have integrated the bugfix from Codex Skulljack Fix into this mod.
Do not use both mods together.

It is safe to add mid campaign and changes should work even when loading in tactical mode.

CREDITS
I'd like to thank dotvhs for making the mod thumbnail.
10 Kommentare
ArcticJack 27. Apr. 2024 um 18:44 
For anyone who comes looking, this is now included in "[WOTC] Core Collection Meta Mod"
4rrakis 25. Aug. 2022 um 3:18 
Why shouldn't they be dead? This mod lets you skulljack mind controlled enemies, not mind control skulljacked enemies.
The Dead Kennys 16. Okt. 2020 um 20:09 
should've had this in the base game! thanks dude
Flashstriker 17. Sep. 2020 um 7:24 
Another one of those mods I never knew I needed. Makes Skullmining easier and more reliable. Thanks!
Hotl3looded  [Autor] 17. Sep. 2020 um 5:14 
Also, the game uses the mind control effect for any kind of enemy control. This means you will be able to Skulljack ADVENT units controlled by a successful hack reward.
RustyDios 17. Sep. 2020 um 5:10 
Awesome news... I'd been running with both with no issues anyway ;)
Forgot to report back .... got hung up elsewhere
Hotl3looded  [Autor] 17. Sep. 2020 um 4:41 
@RusyDios @Evil Incarnate Yes you need Feedback Fix and both mods are compatible.
Evil incarnate 16. Sep. 2020 um 22:56 
What Rusty said.
RustyDios 16. Sep. 2020 um 22:19 
Do we still need the Skulljack Feedback Fix ?

And does it conflict ?
dotvhs 16. Sep. 2020 um 19:12 
vanala pls