Crusader Kings III

Crusader Kings III

564 valoraciones
More buildings
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1.167 MB
15 SEP 2020 a las 9:58 a. m.
15 MAR a las 10:06 a. m.
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More buildings

Descripción
Updated for 1.15

The aim of this mod is to add more buildings to vanilla, and give the player a row of options and not simply pick the same buildings everytime. By including more and vanilla balanced buildings, you get a sense of player choice and can modify your holding to your need, be it tax focused, war focused or population focused. Balance also means that buildings are gated and locked with realistic barriers so you can't abuse the mod.


Tribal
- "Town Square" with 2 upgrades. (Slave trade and rally point)
- "Simple Port" with 1 upgrade (tribal version of the common port)
- "War Improvements" with 2 upgrades (Scout towers, command tents)
- "Raiding Camps" with 1 upgrade

Feudal
- "Exterior Improvements" with 7 upgrades (Including, a moat, arrowslits and citadel etc)
- "Interior Expansion" with 7 upgrades (Including, a well, chapel, courtyard etc)
- "Vineyard" with 4 upgrades (Pressers, Winery, plantations.)
- "Underground Work" with 5 upgrades (Catacombs, Vault, Secret passage etc)
- "Tunnel Networks" with 4 upgrades (Tunnel passages, bolt holes etc)
- "Hospital" with 7 upgrades (Treatment camps, soup kitchen etc)
- "Castle Settlements" with 7 upgrades (small, medium, large etc)
- "Variety Farms" with 6 upgrades (windmills, farmers market etc)
- "Support Structure" early game fort increase - if needed.


City
- "Trade District" with 7 upgrades (Inlcuding, a brothel, a tavern etc)
- "Slaughterhouses" with 3 upgrades (abattoirs, butcheries etc)

Extra
- Custom hand drawn icons for all the new buildings!

To-do
More buildings - but it seems like there is a solid base now.
Balance and better localization.

Compatibility
Not compatible with mods that change buildings.
Discusiones populares Ver todo (4)
2
15 ENE 2023 a las 3:49 a. m.
simp_chinese Translation
shinukiishinukii
2
28 FEB 2022 a las 1:44 p. m.
AI Militia Spam
Ambitions
1
21 SEP 2022 a las 4:06 a. m.
French Translation
Haborym
271 comentarios
hwt525 21 SEP a las 12:46 a. m. 
The buildings about coronation is not working, so I think this mod require updates
AllYourBase 15 JUL a las 2:58 a. m. 
Great mod and not just that; great balance!
Melkorian 9 JUN a las 6:56 p. m. 
honestly love this mod! 😍
Supersteveshark 8 MAY a las 2:24 p. m. 
heads up for new patch drop.
Shane1012 9 MAR a las 12:45 p. m. 
save game compat?
Darkwing Phoenix 19 FEB a las 12:01 a. m. 
Me: Wow, look at all of these new buildings!
Also Me: *Proceeds to ignore all of the ones that do not grant Gold and/or Dev Growth, including the vanilla military buildings, until I can't MAKE more*
Gropy  [autor] 10 NOV 2024 a las 11:08 p. m. 
That's true, I forgot about that.
Supersteveshark 10 NOV 2024 a las 11:52 a. m. 
the recent update (1.14.2) the "Breweries" line of buildings that was added was overwritten by wine line of buildings,
Gropy  [autor] 9 NOV 2024 a las 10:18 p. m. 
Yes, reboot has a lot more interactions and buildings, this is a very basic version of that.
finallyciv 9 NOV 2024 a las 11:38 a. m. 
Are there now differences between your mod and the Reboot version?