Crusader Kings III

Crusader Kings III

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Less Sinful Priest Scandals - No More Fervour Collapse
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2020年9月15日 3時11分
2023年2月17日 11時04分
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Less Sinful Priest Scandals - No More Fervour Collapse

Morven 作成の 1 件のコレクション
Morven Mod Pack
17 アイテム
解説
Less Sinful Priest Scandals - No More Fervor Collapse
Large numbers of local priests no longer cause the global collapse of large religions

The Sinful Priest Scandal event in vanilla only needs one priest to have one sinful trait to cause an entire faith to lose -10 fervour, and relaunches it every four to five years, causing an average of -155 fervour loss per century to large religions like Catholicism.

Less Sinful Priest Scandals reserves the event for the truly reprobate rather than the mere lapsed. Like CK2's Wicked Priest trait the scandal will now require multiple sins (2) and no virtue traits to fire. The cooldown timer on the event is extended to 12.5 years, up from four. This caps the maximum possible fervour loss over a century to -35, down from vanilla's -200 to -240.

While large religions will still be disproportionately afflicted by it, the increased rarity, longer cool downs and decreased fervour loss each time make it a flavour event, like Wicked Priest was in CK2, rather than the present massively gameplay altering occurrence it is in vanilla.

Overview
  • Increases the cooldown timer on the Sinful Priest Scandal event to 12.5 years, up from 4 years in vanilla.
  • Increases the number of sinful traits needed to trigger the Sinful Priest Scandal event to 2, up from vanilla's 1.
  • Adds a requirement that the priest have no virtuous traits. The remaining traits must be neutral to the priests faith.
  • Decreases the fervour loss suffered to -5, down from vanilla's -10.
  • Cuts the maximum possible fervour loss over 100 years to a manageable -35, down from vanilla's -200 to -240 (Head's of Faith scandals exempted).
  • With MTTH of one year post-cooldown the maximum number of times the event can fire over 100 years is now 7, down from vanilla's 20 to 24.
  • However the event is likely to fire less than 7 times per century because:
  • It will only fire if there is an truly reprobate priest eligible, unlike vanilla which always had dozens to a hundred eligible one sinful trait priests.
  • If the mirrored Virtuous Priest +5 fervour event fires first, the Sinful Priest Scandal event is placed on a new 12.5 year cooldown timer

Head's of Faith
Head's of faith will still cause 20 fervour loss as in vanilla if they are the subject of a scandal, but will likewise require two sinful traits, up from one, and require the HoF to hold no virtuous traits, making it well earned. Global apostasy should be expected from the severe sins of a global religious leader.

Balance
The mirrored Virtuous Priest event is likewise changed to require two virtues, up from vanilla's one, and no sinful traits. It increases fervour by 5, down from vanilla's 10. This similarly reduces it to a flavour rather than major gameplay event. The event shares the same ~12.5 year cooldown timer with the Sinful Priest Scandal event, the first to fire as determined by the game (provided there are eligible candidates) based on faith county number, disables the other event for the duration of the cooldown.

Highly Recommended Complimentary Mods

Fixes the greatest problem with fervour by inverting how vanilla awards fervour in Holy Wars. Vanilla counterintuitively decreases fervour for winning a Holy War and increases fervour for the losing side, causing Catholic Europe to collapse to minimum fervour and into heresies because it wins wars. Victorious faiths are no longer punished with doubt and heterodoxy for being successful in battle. Faith is now justified by trial of combat, victory in Holy Wars increases fervour, faith, and cohesion, while defeat now decreases it. Also includes an early stability fix for Crusade realms.


Fervour will tend towards a midpoint of 50%. Fervour will decay when above 50%, and will gain when below 50%. Gives fervour freedom of movement from starting and returning to a mid-point, will not get stuck at minimum or maximum and do nothing. Less fervour snowballing, less fervour collapse, less implausible stickiness at 100% fervour for small faiths, and less inexplicable stickiness at 25% for large faiths.


See Also
My Collection of CK3 Fixes, Features, & Reworks
人気スレッド 全て表示 (5)
12
2023年9月11日 12時48分
did you remove your contract assistance costs scale with title tier mod ?
FunGaming44
7
2023年2月18日 4時30分
Can you help me again friend
FunGaming44
2
2022年7月9日 2時20分
German Translation
Holger
138 件のコメント
PhazezGova 1月11日 10時49分 
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Kaepbora 1月8日 8時14分 
Updated this mod to latest patch:
Morven's Mods Compatch
Romder 2023年12月11日 14時15分 
We'll remember you Morven
Muse 2023年10月14日 16時55分 
Was this also fixed in vanilla, like the carolingian borders decision?
JurgenNW 2023年9月12日 16時19分 
It still seems to work maybe cause it only affects the negative traits of priests? so a small tweak.
Bruce Wayne 2023年8月26日 12時41分 
RIP --- DEAD MOD --- RIP
Kralazar Mallus 2023年7月21日 9時57分 
Morven is dead?
Sagoda 2023年6月24日 13時26分 
Miss you Morven!
frederick 2023年6月8日 12時16分 
Any day now...
Morven  [作成者] 2023年5月18日 12時12分 
I'll be back to update all the mods next week.