How retro games really looked like
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"This pixelated madness should stop - games of early 90th was no that sharp and pixelated, thet was interpolated by light bleeding out of crt grid cells and interpolating with light bleeding out of nearby cells, which had noticable gaps of grid, which, however was highlighted by light bleeding out of nearby cells, so grid while was visible also recieved smoothly interpolated colors from other cells.

This does not happen with modern super ulta hd displays, because grid size is smaller and techology is different, so old games looks not as intented, super sharp and pixelated, and indie devs of modern era mimicing this look, making retro games in modern age looking uglier than actual old games looked in their times. And lack of good crt emulation shaders and simple bilinear filtering actually makes modern retro games less pleasant than they could have been if they did not mimic bad part (bad graphics) of games of 90th and did not make it look even uglier with sharp pixels in your face."
1 Comments
Jaxx 25 Jun, 2021 @ 3:32pm 
Thanks for showing. Yeah, the good old times ;) Zelda, right.