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Сообщить о проблеме с переводом
Also, second on UsmcGruntz' question about Simplicity.
1) Unbind Soul Warp from the ability tree, and rebind it as a codex & scrolls (keep points in Flicker and Soul Thief), with Soul Jar Mastery you will now gain 2 souls per warp, this really helps keep your ritual of banes fueled with 5 souls.
2) Bind Plague, and find 3 skill points to pump into misery for a bonus 15% damage, which stacks with weaken soul, which is also a Bane skill giving you about 8% extra DR.
This is best combined with Zhuugus' suggestion, Freeing your boots up for other interesting possibilities, like Staggering Cloudrunners for QoL speed. Or even messing around with Pathmakers + Jotun Desecrators + Jon's Desecrator's Work. Which you can then build a similar Fire and Shadow Lock and use Firelord's Pathos. The damage is insane that way.
Suggestion: change epic enchant on weapon for the one that increases attack speed on critical hits. It's base AS, so it gives a lot more than listed 40%. AS in this build is king. Since you won't be summoning twisters anymore, boots can be changed to Battle boots. I believe this is more damage and more survivability overall.