Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Also, second on UsmcGruntz' question about Simplicity.
1) Unbind Soul Warp from the ability tree, and rebind it as a codex & scrolls (keep points in Flicker and Soul Thief), with Soul Jar Mastery you will now gain 2 souls per warp, this really helps keep your ritual of banes fueled with 5 souls.
2) Bind Plague, and find 3 skill points to pump into misery for a bonus 15% damage, which stacks with weaken soul, which is also a Bane skill giving you about 8% extra DR.
This is best combined with Zhuugus' suggestion, Freeing your boots up for other interesting possibilities, like Staggering Cloudrunners for QoL speed. Or even messing around with Pathmakers + Jotun Desecrators + Jon's Desecrator's Work. Which you can then build a similar Fire and Shadow Lock and use Firelord's Pathos. The damage is insane that way.
Suggestion: change epic enchant on weapon for the one that increases attack speed on critical hits. It's base AS, so it gives a lot more than listed 40%. AS in this build is king. Since you won't be summoning twisters anymore, boots can be changed to Battle boots. I believe this is more damage and more survivability overall.