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Raportează o problemă de traducere
Wanted to ask since you mentioned similar mods can be used instead of MinifyEverything? can the mod Cyber's Miniaturization be used instead? link below!
https://steamproxy.net/sharedfiles/filedetails/?id=2885885154&searchtext=Minifi
Not even sure how they managed to do that, but hey. I removed that mod and now this mod works fine
Fair enough.
At the moment if you add the mod "MinifyEverything" anything that is now minifiable will have a weight of 1kg. You cannot normally pick up a solar panel so it defaults to weight 1kg.
This mod adds the weight of all of the materials needed to make a solar panel and then times that number by 0.65 (Configurable) which makes it weight 34kg.
Base game solar panel: Cannot be picked up
MinifyEverything: 1kg
BetterWeight + MinifyEverything: 34kg
The calculation can also be set to be used on things that normally can be picked up though that needs enabling in settings. It really only affects caravans.
You say that the weight of everything is 1 and that that is a problem because people can just steal your 1kg solar panels, but not no more because now they have a x0.65 modifier so they weigh less?
Then you go on to talk about how the weight of things is part of build time calculations.
So it seems to me that when it says 1 doesn't mean 1kg even if it says 1kg it means that it doesn't have a build time modifier, it is a standard construction within the calculator, that is what multiplying by 1 means.
This entire mod seems to me to be a fundamental failure to understand A maths and B game design.
Spolier alert: If you make weights realistic then pawns aren't going to be hauling bear carcasses.
Maybe pawns shouldn't be hauling bear carcasses but if you do that you will break the game.
In both cases, this error does not always happen - sometimes a world and map generate fine, or inventory is randomized fine, without any exceptions being thrown.
HugsLib logs: https://gist.github.com/HugsLibRecordKeeper/d5e84a7cb38413f0bfcf0af810c33f5c