Garry's Mod

Garry's Mod

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rp_industrial17_destroyed
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Realism
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180.641 MB
5 sep, 2020 @ 7:05
10 sep, 2020 @ 21:43
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rp_industrial17_destroyed

Beskrivning
This is a edit of the well-known map "rp_industrial17_v1". Going above and beyond, we've made heavy re-adjustments for the map. A tarnished and obliterated city, that is at its last straws, stands as a barren battlefield between the Combine and the Resistance.

Credits
Original Industrial 17 Team
Vince - Mapping and project leading
svensis - Mapping
Dr.Lee Everett - Custom dispatch voicelines
Mist - Helping with project formatting and feedback

Reflection issues? Type "mat_specular 0" into your console!

Populära diskussioner Visa alla (1)
19
7 aug, 2022 @ 15:25
KLISTRAD: Bugs
Riggs
136 kommentarer
Snofosnargen 19 maj @ 10:38 
S
Casa 25 feb @ 11:15 
get your free tvs
@IEatSand The mod must have installed incorrectly, try to reinstall it
IEatSand 27 jan @ 14:53 
tons of missing textures for some reason. I have hl1 hl2 hl2 ep1 and 2, tf2, lf4d1 and 2, css, csgo, both portals and dod mounted
Zekkriel 26 dec, 2023 @ 17:17 
very good map
Enclave Enjoyer 3 jun, 2023 @ 10:43 
@ Smelly, yeah Half-Life is known for its environmental story telling.
Smelly (I am going insane) 10 apr, 2023 @ 6:07 
I like all the visual storytelling here. the Nexus got raided with everybody trying to steal all the rations that they could find from the ration center, even trying to use laundry carts to transport all of them. The lower Nexus areas past the elevator were left unscathed. The upper citadel area had to be blocked off as the rebels started to get inside the nexus. The combine put barricades at the main nexus entrance when the riots started. I especially like how while on the original I17 map the rebels were in a really bad spot, with there being metal grates exposing some areas of the sewers and the catwalks and forcefields making it easy for the combine to contain a situation, now the tides have completely turned with the only bases the combine has left being the isolated lower nexus areas and the checkpoint at the trainstation while the rebels now have made the construction site into a fortress
Smelly (I am going insane) 10 apr, 2023 @ 5:59 
I've improved the nodgraph for this map since it's really good for NPC battles with all the potential cover, sadly the rubble everywhere sometimes gives NPC a hard time navigating. The worst offender is the alley infront of the main construction site entrance, NPCs are completely unable to get over the rubble with the two metal panels ontop of it and the brocken off corner from the living block there is also giving them a bit of trouble
noeshaj 19 jan, 2023 @ 17:58 
do i need half life for the map?