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makes sense! thanks
Notice: This mod works perfectly fine in 3.10, however you should update the .mod and descriptor's supported version to "3.*.*" to avoid outdated mod warnings. Just a recommendation though, love the mod, wish you a good day.
Overall minorities still will grow even if with lower habitability. Mod just tries to keep the majority species the same. Anyway it's not worth to start a new game just to use this mod.
I'm so tired of having to play as a xenophobe every game to avoid this idiotic game design.
This happens when there is not enough random selection.
I set 1 which is lower then 10, we'll see how it works.
Still, thanks a lot!
this should improve the selection
If it doesn't, I'll provide alternate defines to you for further testing