Black Mesa
Оцінок: 510
HD Pack Styled Sleeves v2.0
13
8
2
   
Нагородити
До улюбленого
В улюблених
Прибрати
Позначки: hands, arms, sleeves, hev
Розмір файлу
Додано
116.474 MB
18 серп. 2020 о 18:48

Підпишіться, аби завантажити
HD Pack Styled Sleeves v2.0

Опис
NOTE:
This mod is technically compatible with Black Mesa v1.0, but is currently broken for some users beyond my control due to the way Black Mesa handles custom content. It will be fixed as soon as the Workshop isn't anti-modding. Sorry for the wait, guys!

A replacement for the sleeves of the HEV Suit designed similarly to the ones featured in Half-Life's HD Pack. I didn't much care for Black Mesa's design, so I've created my own. Sleeve model & textures are my work, the hand itself is currently the stock BM.

Known Issues:
  • Shotgun isn't working. I believe this is an error with BM's Workshop, as it functions correctly when mounted.
  • Totally incompatible with any other viewmodel (weapon, arm, etc.) addon without a compatibility patch for the specific addon. This is a limitation with Black Mesa's viewmodel system.
Коментарів: 103
Akhult2 26 груд. 2024 о 11:56 
do you have to put in custom folder
sensory overload 29 листоп. 2024 о 7:55 
only the glock viewmodel hands work for me
Delamortes 6 серп. 2024 о 7:16 
The sleeves works with every weapon except the glock for me.
GrrChinmanLarge 23 лют. 2024 о 20:17 
Big improvment! Awesome work!
Hen 24 груд. 2023 о 12:57 
they look great wish i knew how to merge mods though :/
C1TY 9 лют. 2023 о 7:49 
are you planning to add your HD Pack Styled Sleeves v2.0's model and xen hands?
rockfella 20 груд. 2022 о 16:40 
i'm doing a black mesa weapon pack, can you give me permission to use this arm model in my mod ?
Chris 💞  [автор] 3 серп. 2022 о 21:52 
No. You can manually merge the mods yourself but I'm not gonna provide support on how to do that.
CaptainofPie 3 серп. 2022 о 21:13 
is there a way to make this work with weapon mods?
Chris 💞  [автор] 25 черв. 2022 о 23:37 
Correct, in Black Mesa the model and arms are in the same file. If it only changes the texture (like my ReGlock) then it'll work, but if there's any custom model/animation then it's incompatible.