Arma 3
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Evannex - Chernarus - RHS version - Red side
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
Meta: Dependency
タグ: Tag Review
ファイルサイズ
投稿日
更新日
659.348 KB
2020年8月17日 12時49分
2020年10月24日 5時16分
2 項目の変更履歴 ( 表示 )

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Evannex - Chernarus - RHS version - Red side

JcDentonQ 作成の 1 件のコレクション
Evannex portage by JcDentonQ
23 アイテム
解説
This is an adaptation of Braden's Evannex for Chernarus.

Check his page for a more detailed description

https://steamproxy.net/sharedfiles/filedetails/?id=1691027866&searchtext=evannex


RHS version, Russia vs USA


Modifications :

- Random weather and time of day. ( You can reverse it to default with the radio )

- Vehicles service zone.




READ THIS : The way this scenario was coded allows you to choose which faction will be on each side from default configured factions or even custom factions BUT whatever faction you choose, starting playable units will remains the same as defined during scenario's creation.

for exemple if the scenario makes you initially play has NATO forces and you changes allied faction to CSAT, you will spawn as an Us soldier in the middle of a base of allied CSAT forces.


I didn't found any solution to this issue, so for now I can't do anything about that.


Despite of that all your custom vehicles should be selectable in the virtual garage/arsenal, ai vehicles and soldiers will spawn from the selected faction.

Thanks for reading all this.




Side note : If you want to modify parameters of the scenario such as view distance,number of ai groups or the faction used, you have two options :

Modify Description.ext

or

Launch the scenario in multiplayer and enter parameters tab.
10 件のコメント
JcDentonQ  [作成者] 2021年1月19日 13時59分 
@MrGreenWhite Yeah the scenario seems coded to makes you play as the blufor despite using opfor units.
MrGreenWhite 2021年1月19日 13時39分 
still starting as blufor?
JcDentonQ  [作成者] 2020年11月5日 6時31分 
@Waiz3 Yeah your rig should be ok, I have barely better.

You can try to adjust the number of AI groups for each side, I usually let it around 6-10 groups per side to avoid feeling alone in the Area of operation !
Waiz3 2020年11月5日 5時59分 
i have a Ryzen5 2600, 16gb ram and asus RX 580.
Now the latest game when i loaded from a savegame i had, all friendly AI where gone. The amount of friendlies where halfed and mission went smooth. So there's always something. Nothing I need you to fix. :)
JcDentonQ  [作成者] 2020年10月25日 5時36分 
@Waiz3

1 : My bad I was expecting to figure out how to add an in-game menu to change the parameters, but that's way beyond my skills. So I just added the side note in description.

2 : with the number of AI simultaneously don't expect a high framerate on ultra or even high !
For the crashing I really don't know, I never add any on arma 3. Maybe you lack a bit of system ram ?
Waiz3 2020年10月24日 15時43分 
1st message i played in singleplayer scenario, it was maybe a mistake not informing about it.
2nd time i did remove some mods i had, and changed graphics from ultra to high and then tried to host the mission in mp but again play alone against computer, this time the same amount of playtime and then the game just crashed without any error message. I will next time if there is any change.
JcDentonQ  [作成者] 2020年10月24日 5時18分 
Mission updated : It should run smoother :cozyrealmroyale:
JcDentonQ  [作成者] 2020年10月24日 3時44分 
@Waiz3 Thanks for the feedback, I must admit that I didn't test it so extensively.

I'm gonna adjust the cleaning script to be more aggressive.
Waiz3 2020年10月23日 10時24分 
i experience a thing that after 80 minutes the game just unlimitedly spawn vehicles in main base and then because there are so much units everything explodes, and spawn more units which explodes. So this make the mission go from around 20fps to 5-7fps and becomes really unplayable.
Thomas the Tactical Doomer 2020年10月4日 14時08分 
NOİCE DON'T STOP OR NOİCE WİLL STOP DONT STOP MODER