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Ingots Revived
   
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Mod, 1.0, 1.1, 1.2, 1.3
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2020年8月14日 17時30分
2022年8月6日 19時35分
5 項目の変更履歴 ( 表示 )

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Ingots Revived

解説
Adds gold ingots and silver ingots that you can store sell or melt

Updated: Plasteel, Steel, and Uranium ingots added

Originally by Tixuanago. Revived by deadlypandaghost. Let me know if you would like me to take down
11 件のコメント
deadlypandaghost  [作成者] 2022年8月10日 17時40分 
Actually a sniper is at 45k work in vanilla. The values were based on the standard 1600 work for smelting a weapon which seems a reasonable estimation. 6k work removed for doing in bulk seemed fair.

If you would like to change for your own use
1) Download local copy in mod menu
2) Navigate to C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\Ingots\Defs\RecipeDefs
3) Open the Recipies_Production.xml file with notepad
4) Modify the number in <workAmount>10000</workAmount> to your desired value
Deepfield 2022年8月8日 19時42分 
Also 10000 work for a bulk job is a bit much imo. Making a sniper rifle is only 750 and far more complex.
Deepfield 2022年8月8日 16時19分 
This is fantastic with Resource Dictionary.
deadlypandaghost  [作成者] 2021年1月23日 17時21分 
Fair. Will post if I can fix it.
Stinthad 2021年1月22日 6時17分 
I switched away from this version back to the original. The changes you have made produce strange behavior such as being unable to melt down golden armor. This must be what the original creator meant by "weird issues".

It sucks, because its nice not having the config errors with this version.
deadlypandaghost  [作成者] 2021年1月20日 9時43分 
Yeah I'll add the rest of vanilla metals soon. Note you can set up auto smelting with base game using recipe thresholds.
Kitty Of Pathos 2021年1月14日 19時31分 
Trenton Quarantino I like that idea, steel ingots (100 = 1), then even more storage into billots (1000 = 1 or 10 ingots).
Stinthad 2021年1月14日 9時42分 
You should add steel and maybe even plasteel to this. With the right mods one could automatically smelt down their ingots as demand for the metals increased.
deadlypandaghost  [作成者] 2020年8月24日 14時48分 
Sorry but the short version is no not right now, It would require some C# which I haven't figured out yet with Rimworld
deadlypandaghost  [作成者] 2020年8月22日 11時10分 
I'm busy this weekend but will look at that next week