Left 4 Dead 2

Left 4 Dead 2

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L4D1 Common Infected Overhaul
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Game Content: Miscellaneous, Models, Textures
Items: Other
File Size
Posted
Updated
173.146 MB
10 Aug, 2020 @ 8:49pm
4 Sep, 2023 @ 12:19am
118 Change Notes ( view )

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L4D1 Common Infected Overhaul

Description
CHECK THE CHANGE NOTES REGULARLY TO SEE A LIST OF UPDATES

This is a project that aims to restore the colorization of the L4D1 common infected with the new L4D2 shader system.
In L4D1, the colorization was handled with the alpha channel, but now, a new shader system uses a different method, and since the old system was never implemented back, they don't have colorization, so white shirts will always be white, for example.
To fix this, I modified both the model and the texture's UV, and used the shader's features. This means that now there are 4 new dirt and blood variants for the same texture.
New bodygroups have also been added, to increase the variety even more. I made a couple of new ones, which increases the variation from 64 to 320, but now with the shader system, the posible combinations are 286.720! and just for the casual urban model!

Some of the features of the L4D2 shader system:
-Each texture has 4 different sets of blood and dirt patterns
-Colorization: Different skin tones and clothing colors
-Reflective eyes: The eyes of the infected reflect the light of your flashlight!

Currently, this mod overhauls all models and textures, aside from the patient body, and the casual and rural female bodies. While the mod is NOT abandoned, and is getting bug fixes, I don't have an ETA on any new models.

By default, these will only show up in L4D1 campaigns and campaigns that use the L4D1 population. If you want them to show up in more campaigns, you need population mods.
Recommended (AND NOT NECESSARY BY DEFAULT, ONLY IF YOU WANT L4D1 ZOMBIES IN CAMPAIGNS THAT DON'T USE THEM BY DEFAULT!!!):
https://steamproxy.net/sharedfiles/filedetails/?id=1541610516
https://steamproxy.net/sharedfiles/filedetails/?id=1119604969
https://steamproxy.net/sharedfiles/filedetails/?id=673120348

READ THE FEATURES AND THE PROGRESS SECTION TO KNOW WHAT IS INCLUDED. NOT ALL THE TEXTURES USE THE SYSTEM YET. I'M CURRENTLY WORKING ON MAKING MORE, BUT I DON'T PROMISE I'LL DO ALL OF THEM

This item is not authorized for posting on Steam, except under the Steam account named Skessler, Steam ID "skessler"
RE-UPLOADING IS NOT ALLOWED WITHOUT PERMISSION
Popular Discussions View All (5)
350
19 Jun @ 5:20am
PINNED: Bugs and suggestions
Skessler
5
23 Jun @ 4:09pm
(UNOFFICIAL) Non-Compatible Addons
Mensis Scholar
4
3 Sep, 2020 @ 1:47pm
Troubleshooting tips?
[1stDE(A)] Pvt. Cannon Fodder
876 Comments
Чокочапка 9 hours ago 
Cool mod, but if you look closely, there are so many inconsistencies and malfunctions in the infected textures that it’s honestly not clear what the first version was and how it wasn’t fixed?
botian 3 Aug @ 6:10am 
It would be fantastic if this mod could be incorporated into the game as official content. The optimization of the new L4D1 common infected added in the TLS update is particularly poor, often causing stuttering and looking very unsightly. What you've done is just so much better.
Skessler  [author] 2 Aug @ 7:12pm 
no, even if they had different heights, the hitboxes can't be touched. so there would be gameplay issues.
DunkSauZ3 24 Jul @ 7:48pm 
Would it be possible to have infected be randomly tall and short like in real life?
jacketclc2012 25 Jun @ 11:07am 
@tygo there is, it's called "extended common infected" get that mod and a population mod and thats it. hope i helped
Monsoon 13 Jun @ 2:23am 
the only other option i could think of would be to add new texture variations to the l4d2 common infected head models, but i dont know shit about modding
Monsoon 13 Jun @ 2:18am 
the l4d2 common infected already use the same shader system this mod uses for the l4d1 commons
tygo 12 Jun @ 10:42pm 
i realy want a left 4 dead 2 version of this
UnShu 28 May @ 4:05pm 
What are the population mods to add to custom campaigns and L4D2 campaigns? (I forgot what they were. Because I deleted all my addons that I had before)
모드 26 May @ 1:14am 
@Skessler hello. I'm curious what map you're testing to see how many new zombies there are. No matter how hard I search in the workshop to find out what map the map in the first image is, I can't find it. I would appreciate it if you could let me know.