Team Fortress 2

Team Fortress 2

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[Loadout.tf] Customizing War paints
By Baldurs Tod
This guide will teach you how to use the War paint editor in https://loadout.tf to create promotion materials for you patterns.
   
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About war paints in TF2
In TF2, war paints are textures generated on the fly using several stages :
  • Texture lookup : stage needed to load the textures and apply some transformations : rotation / translation / scaling + color correction. This is the stage we are interrested in.
  • Select : select up to 16 parts of a weapon using a special texture. Patterns will be applied only on the selected parts
  • Combine lerp : Combine 2 textures using a third one as a stencil. Usually the stencil is the result of a select stage
  • Combine multiply : Multiply the input textures.
  • Apply sticker : Same as texture lookup, except the transformations are not random

A RNG using the item's original ID as a seed will be used to randomize the scale / rotation / translation / color correction / sticker choice among a range depending on the item's wear.

Therefore the appearence of a weapon is only defined by its original ID and its wear
Using the War paint editor
Select a character and add the desired weapon. Click the war paint icon .
In the appearing window, select the desired warpaint serving as a template and optionally wear / seed. Note that changing any of these options reset the editor. Open the warpaint editor using the shortcut SHIFT+W

Locate the stage "Texture lookup" containing the pattern you want to replace. Click on the picture and select your texture. Note that the VTF file format is not accepted yet, you have to convert it to png if necessary. The warpaint should update automatically.

Repeat this operation for each pattern if desired. Once you are done, locate the rightmost stage containig the final texture and click the "save picture" button.
Example
For the sake of the demonstration, I'm modifying the "Alien tech" warpaint. Alien tech is a 3-patterns texture. Most of the war paints have 2 or 3 texture, more rarely 1.

After loading the warpaint, the editor looks like this :

I'm replacing the "tech" texture (top second from the left) and green texture (bottom middle column) using CSGo textures.

Result in the warpaint editor after replacing the textures:

Result in the 3d view :

The final texture looks like this :

The result in SFM :
7 Comments
oopsboom24 4 May @ 9:22am 
My bad, just didn't see that at first.
oopsboom24 4 May @ 9:19am 
Alright, I figured it out. Shift + W isn't the only thing you needed to do. Missed the warpaint icon.
Baldurs Tod  [author] 4 May @ 9:19am 
I'm fairly certain you didn't properly read the guide. None of the feature required needs benefits
oopsboom24 4 May @ 9:14am 
It won't load on loadout.tf. It says "support me to get benefits on the following sites:" and loadout is one of them.
Baldurs Tod  [author] 4 May @ 9:13am 
No you don't have to pay
oopsboom24 4 May @ 9:12am 
Well, this is stupid. If you wanna use it on loadout.tf you have to pay.
Genuline 16 Mar, 2023 @ 9:07pm 
good guide, used this to make promos for my war paint submission. thanks baldur :)