Total War: WARHAMMER II

Total War: WARHAMMER II

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Guns of The Empire: Bayonet infantry submod for MEDIUM unit sizes
   
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Marcadores: mod, Units
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5/ago./2020 às 13:06
1/ago./2021 às 5:51
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Guns of The Empire: Bayonet infantry submod for MEDIUM unit sizes

Descrição
For use with Guns of the Empire vanilla:

https://steamproxy.net/sharedfiles/filedetails/?id=2151005024

My main mod has a 'fix bayonets' function that does a unit transform with accompanying script that gives the new unit the same number of remaining men as the unit before the transformation.

The way the CA transformation function works, the unit that spawns in does not account for unit size settings. So, if you're playing with large unit sizes (usually 90 men to an infantry unit) and you hit the ability, the new unit spawns in at 120 men, then has 30 men instantly killed to bring them to 90. A healthy unit now shows 25% losses.

On small unit size, a healthy unit of 30 men transforms into a unit of 120 that then has 75% of entities killed and suffers an immediate leadership crash, including army losses leadership crashes in nearby units.

This submod, adjusts the baseline number of men for my post-transformation units to correct this issue.
3 comentário(s)
Voltorx 29/out./2020 às 10:18 
Ok cool
Snek  [autor(a)] 29/out./2020 às 5:45 
Depends on the SFO unit sizes. If you're using ultra as SFO was made for, then you don't need this or anything else.

If using SFO with medium units then you need a resize submod I haven't actually made yet.
Voltorx 29/out./2020 às 1:34 
But do you still need this Submod for the SFO Standalone. :steamfacepalm: