Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
It's the same reason tanks often guard healers, esp in GF pugs where there's a lot of trash and you can't trust the DPS to hit everything so that the adds don't aggro on the healer right away.
We still guard good DPS (barring a fight that needs healers guarded), and super bursty DPS do still sometimes pull off us early on, but knowing to hold taunts means we'll eat all their aggro ( which doesn't rip until it's 10% over ours), multiplied by the taunt. Also, spec doesn't always correlate with who will rip, since so much depends on the player. A far better way is to watch threat in starparse (excluding DPS with rotational stealth-outs) and acting accordingly (though that's not possible in pugs, where reactionary guarding is more likely required).
By NiM level, the DPS also know to hold aggro drops for after the taunt, meaning right after we eat all their threat, they further reduce theirs.
The tanks who think people taunted are usually fairly new, as by HM/NiM they should know to check for the taunt debuff first :P
I know some good tanks for NiMs and they still have to guard ppl so they not only take less damage but also reduce the amount of threat they generate so they can hold the boss better.
I myself have pulled a hand in Brontes HM off of a tank who then sat and tried to figure out who taunted without taunting back, then asked who taunted off.
This isn't a new thing or uncommon, this is just good practice to guard someone who might pull off you, generally being pt's and sorc's. So generally, if you have one in your group, guard them.
Losing aggro at the beginning of a fight only means you as a tank did not guard who you needed to guard, OR you can't guard them at all.
1/2
... it could also mean you are a Vengy Jug/Vig Guard slamming away on a group of adds; holding threat in that case is a tightrope of coordination, as your threat just skyrockets.