Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
This mod may cause CRASHING and PREVENT you from SPAWNING BLUEPRINTS.
(Mod currently has not been updated since July 26, 2020 at the time this comment was posted)
at Sandbox.Game.Entities.MyRemoteControl.Sandbox.ModAPI.Ingame.IMyRemoteControl.set_SpeedLimit(Single value)"
Gotta love nullreferenceexception
Not a complaint, just putting that here for others if they encounter a similar issue.
WHat i came up with as vanilla "mod" to achieve this, apart from a max speed mod, was to add a simple hinge and put thrusters on it, being another grid the main RC won't drive them, so a timer used to activate the turbo after X seconds after reaching one waypoint and turning it off after the right time xD
This also allows AI spawned by encounter mods to be able to reach the physical speed limit of your world.