Empyrion - Galactic Survival

Empyrion - Galactic Survival

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MCRN-Leviathan-SC
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Blueprint: Capital Vessel
Custom: Airtight
Tag: Blueprint
Ukuran File
Diposting
Diperbarui
429.194 KB
19 Jul 2020 @ 10:50am
29 Jul 2020 @ 8:26am
2 Catatan Perubahan ( lihat )

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MCRN-Leviathan-SC

Dalam koleksi 1 dari jrandall
MCRN
Item 27
Deskripsi
(CV CPU Tier 4, Class 55, Unlock Level 25, Alpha 12)

Primary roles: Space Fleet Carrier, Massive hangar and docking, Farm, Production, Defense, Shield, Warp.

Update 7/29/2020 - Removed one retractable rocket and flak turret. I for some reason thought 12 total of the group was allowed when it was actually 10. So this leaves 4 rocket turrets and 6 flak turrets which should keep all the turret counts in check with ♥♥♥♥♥♥♥♥ game rules. Also it should no longer show in orange in the blueprint screen.

The MCRN-Leviathan Super Carrier is a massive fleet carrier also designed as a fleet Command and control center. This ship was a community project having many other authors doing parts of the interior space. There is a large LCD in the ship breaking down who did what.

Other authors doing areas of the ship: CrazyZ, nmk111, Red Baron, bull3tnagn3t, DOOmnoodle, Semp, XCaliber, The Tactician, DashEDM, and TeeWRX82. Thank you all! :)

Lore:

With the growing threat of a potential Kriel invasion in the near future, the MCRN and UNN have signed a treaty to join forces in an attempt to counter this threat. Months of planning from top generals came up with a mission to head the Kriel off in distance space before they reached are backyards in the Sol system. Because of the vast distance and unknown mission length, a new class "Super Carrier" began construction to have the ability to transport a great deal of ships to the vast distance of space. As construction began, political debates questioned if crew members could coupe with a long and unknown mission time in deep space. It was decided to increase the size of the ship and offer plenty of entertainment options to ease the burden and increase troop morale. "Humans sent out for 3-10 years could lose there minds in deep space and our ships are only as good as the crew operating them." a study found. This lead to a number of cruise ship like entertainment areas not only allowing the Leviathan crew some much needed comfort but also other fleet ships crew could essentially take "shore" leave on the carrier. This lead to a number of typically non military facilities to be added to the ship such as bowling, swimming, tennis, racket ball, boxing, theatre, restaurants and bars, shooting range, and a number of other activities. Also being a command and control "Flagship", constant fleet communication was needed which lead to the installation of a UNN assembly area. "We will be simply to far away from our home worlds to receive timely mission orders therefore we need to take the decision makers with us." After over 8 months of construction, the ship was finally commissioned after a series of space trials. It is now joining up with many MCRN and Terran ships before embarking in distant space.

Technical aspects:

Considered a space carrier, this ship has no means of landing on planet surfaces, but if running a light load can in fact fly in planets atmospheres (1G). The ship can run at maximum cruising speed in space with a significant weight volume. Length - 342 Meters (1122 feet), 9 Decks at tallest point, combat steel hull with carbon substrate interior, max turret count for normal game rules including 2 artillery.

Technical aspects breakdown:

1. 8X320K storage, +112K storage, 112K Ammo storage, a large number of additional cargo boxes.
2. 3 Advanced constructors, 3 large constructors
3. 162 grow plots in 3 lanes, multiple fridges and food processors
4. Massive twin flight decks and massive hangar. Smaller CV's can dock on flight decks.
5. Warp, T2 Shield, Teleporter, detector, 7 point wifi, 7 gravity generators (all needed)
6. 2 Internal quick launch runways, 2 suspended landing pads (in hangar area)
7. Repair bay and console, Med area with all extra specialize equipment
8. Maximum turrets allowed in game rules. No Launchers.
9. A wide range of crew areas and other crew related functions.
10. Command and control center, UNN Assembly
11. Compartmentalized O2 and multiple O2 dispensers
12. Large fuel and o2 capacity.
13. There really are just to many places to list, even the screen shots don't show close to all the locations aboard.

There are 2 P menu options. Hangar lights, and Hangar Spot Lights. By default hangar lights are on and spot lights off. Turning on the spot lights does light up the hangar better, but could cause performance issues.


Notes: This ship was a large undertaking over ~8 months time by multiple authors. It is certainly too big for most all servers however it can be used in single or coop play. It is expensive and more than any player really needs however it also shows the potential of what can be done in EGS. Despite is size, it does perform well with weights and volumes and is 100% CPU compliant at tier 4. TeeWRX82 designed a CV to fit on the front mid landing zone with specific function. Unfortunately this ship was lost in a computer crash and never recovered. One last thing, the name Leviathan came from a comments vote for a from a list of comment selected names. Thanks to all that participated! :)

I hope you enjoy!


Please see my workshop or "Military Survival Series" collection for my other creations. Link at top of this post. Thanks!
231 Komentar
Psionparkvideo 25 Apr @ 9:31pm 
A really big ship! However, an update is urgently needed, which is why I have already started the conversion. More thrust nozzles to fly to 4G planets and convert to the standard color palette. Add generators, upgrade shields and equip them with numerous weapons. There is still a lot of work ahead of me, but I simply have to accept it in order to make a meaningful use possible. I'll be happy to put the result online if that's okay. Greetings John.
Hrofyaltur Censoriel Orilaveroth 10 Nov 2023 @ 3:21am 
My previous question is about 4g planets in RE.

Will it lift?
[TSF] Mason 1290 2 Nov 2023 @ 3:20pm 
SE conversion

getting there. im working back on the project.my biggest fear, is constructing that under-belly. man thats alot of detail

https://steamproxy.net/sharedfiles/filedetails/?id=3069528643
https://steamproxy.net/sharedfiles/filedetails/?id=3069528594

(dont mind that connection platform on the bottom, its for mobility)
Hrofyaltur Censoriel Orilaveroth 17 Sep 2023 @ 7:23am 
That was possibly asked, yet - is it capable of escaping 4g? 10g?

Just in case.
Norsem 7 Mei 2023 @ 1:06pm 
I would LOVE to see a battleship version of the Leviathan!!
thmadtinker=VX9= 23 Nov 2022 @ 10:17am 
@Myrmidon, thank you, for your thoughts, and ideas. I will see what changes I can make to my game play. Learning to edit ecf file should not be to difficult, they are similar to the same file types used in mods for a few other games, like Elder Scrolls, or Space Engineers, thank you, again
Myrmidon 22 Nov 2022 @ 9:24pm 
@thmadtinker=VX9=

1.Play without CPU and add more generators
2.Use her on space only or planets with low g
3. Learn to edit ecf files and make a local scenario with edited parameters for CPU or generators
4. Profit.....

:steamthumbsup:
thmadtinker=VX9= 22 Nov 2022 @ 6:46pm 
The ship is beautiful, it works great in space, but... it is under powered, the generator often over load, and there is not enough thrust to lift it off a planet surface and into space,. Also cpu is maxed out. Any thoughts or ideas would be very helpful. I also had the same o2 leak problem, but I have yet to get to fixing that. Over all, a beautiful ship, thank you
Devolved Earthen 7 Jul 2022 @ 8:42pm 
Also, I've heard of a bug where the option Show Oxygen (Build Tools, N) won't show any of those floating diamond indicators if you're on a planet with a breathable atmosphere. Just take the ship up into space.
Devolved Earthen 7 Jul 2022 @ 8:41pm 
@Sco, hit N, go to Debug tab, select Show Airtight Blocks. Have to hunt around to find the leak, but you can go room by room: Go to devices tab, select each O2 ventilator, and turn on Show on HUD. You know what's a 'room' based on where air could flow - as in, some doors are airtight and some aren't.