Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Basilisk Shipyards undersea drill module 1 "Barnacle"
   
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แท็ก:  v0.10.29
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17 ก.ค. 2020 @ 4: 21am
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Basilisk Shipyards undersea drill module 1 "Barnacle"

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The Barnacle is the first module in my lineup of underwater exploration/industrial habitat modules and is built by my brand new company, Basilisk Shipyards. It features a heavy-duty drill, high detail and a great addition to any underwater base. Due to the current lack of mining ability in the game the drill is purely aesthetic, although it does have functional lighting and magalls on the feet. If you want to keep the power full you can attach an electric connector on the right side.

I have a few modules in mind for the near future and if you want to make a suggestion or have any questions you can leave a comment.

Thanks!
10 ความเห็น
Johnny AwesomeSauce  [ผู้สร้าง] 6 เม.ย. 2023 @ 9: 57pm 
Nah probably not. Given the impractical shape of the pipes and the fact that the wellhead is a new part this thing is kind of nullified. It was only made originally as set-dressing and world-building.
lechkingofdead 23 มี.ค. 2023 @ 2: 31pm 
given the recent dlc are ya planing to work this into something for deep sea work?
Rip Spooky 14 ธ.ค. 2020 @ 12: 58pm 
I know it can't drill but can the drill head move up and down or is it a prop of some sorts
indeepj 23 ส.ค. 2020 @ 8: 40pm 
Noice
Johnny AwesomeSauce  [ผู้สร้าง] 19 ส.ค. 2020 @ 12: 24am 
yes, I'm planning out some smaller drills and some with strange and interesting designs
indeepj 17 ส.ค. 2020 @ 6: 15pm 
I Meant Like, Would There Be More Drills?
Johnny AwesomeSauce  [ผู้สร้าง] 16 ส.ค. 2020 @ 11: 00pm 
It's not just the drill, I have multiple modules planned for the future and a few are already released
indeepj 15 ส.ค. 2020 @ 7: 32pm 
Wait, Is This Going To Be The Only Drill? Or?
Johnny AwesomeSauce  [ผู้สร้าง] 19 ก.ค. 2020 @ 1: 30am 
I hope so too, adding stuff like that would really draw players to other parts of the map like the sea floor
Slothz0 18 ก.ค. 2020 @ 5: 42am 
hopefully one day the devs will add environment damage so this become functional