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[SRTS Expanded] Planes and Bombs
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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99.721 MB
13 lipca 2020 o 1:45
12 kwietnia o 2:12
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[SRTS Expanded] Planes and Bombs

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Remember to rate!, this will make the mod reach more people!



Updated for 1.5, JUST UPDATE TO THE NEW SRTS EXPANDED MOD: https://steamproxy.net/workshop/filedetails/?id=2878587061

****only works on 1.4 and 1.5, ignore the 1.3,1.2 and 1.1 tags as Main SRTSa no longer support them.***

***make sure this mod is loaded after 1.5 SRTS EXPANDED MOD***


IF YOU STILL GET THAT 1.4 IS NEEDED, UNSUB AND RESUB TO THE MOD, SO STEAM UPDATES FILES CORRECTLY.


****Will likely be adapted to Phil's Vehicle framework, but will take long and will be in a separated mod.***

This mod currently adds some aircraft to be usable with the SRTS Expanded.


REQUIRES: SRTS Expanded for 1.5 **loaded before** if you are playing 1.5
https://steamproxy.net/workshop/filedetails/?id=2878587061

**use ONLY one of the above metioned at the same time and only the correct version***

REQUIRES: Harmony **loaded before CORE**(This mod it's needed by SRTS Expanded)
https://steamproxy.net/workshop/filedetails/?id=2009463077



*****Issues may appear with CE, Use at your risk, as this mod was not meant to be used with it******

Contents of version 1.7:

-New research tab with 32 new techs (WIP)
-Own build tab to reduce clutter on build menu.
-Adds 75 World war 1/2/Cold War era Aircrafts (More incoming including aircraft up to 2020 ).
-Adds 18 new bombs to be used on the planes with different explosion radious and weight. (crafted on Bomb Crafting table once early bombs is researched).
-New crafting table exclusive to craft bombs to reduce clutter in machining table.
-New take off and landing sounds for Planes/Helicopters including the stuka siren.
-Explosion Sounds and effects for some of the new bombs.

List of Planes & Helicopters on 1.7:
https://docs.google.com/document/d/1NWq38lQ0lBefotCmLzspna5BGP-MhPz-3TbKuk6T0QQ/edit?usp=sharing

Did a doc for text space saving.

List of bombs on and their weights 1.7: (Bombs up to 500lb have x10 produce recipes)
-40 lb General purpose bomb (18 kg ) - 2100 lb General purpose bomb (952 kg )
-120 lb General purpose bomb ( 54 kg ) - 3080 lb General purpose bomb (1397 kg )
-220 lb General purpose bomb (100 kg ) - 4000 lb General purpose bomb (1814 kg )
-350 lb General purpose bomb (158 kg ) - 8000 lb General purpose bomb (3628 kg )
-500 lb General purpose bomb ( 226 kg ) - 12000 lb General purpose bomb (5443 kg )
-1000 lb General purpose bomb (453 kg)
- 22000 lb General purpose bomb (9979 kg) -500 lb Napalm Bomb.(226 kg)
- 21 kt Nuclear Bomb (4479 kg) -B-28 Nuclear Bomb.(2054 kg)
-Smoke Screen Bomb (75kg) -Fire Extinguisher Bomb (158 kg)
-Electro Magnetic Pulse Bomb (125 kg )

Offensive Capabilities guide:

-To bomb local map just load any shell and the minimun crew needed on a bomber plane/helicopter and select bombardement mode (precise or carpet bombing) then select the area of bombing by selecting your settletment and then click on the start of the bombing run and move in the direction you want it then click again on the end, you will see the areas where the bombs will be dropped on the process.

-To bomb another settlement/map send a pawn to the target map (you need use other plane or caravan to) so you generate it's map then load any shell and the minimun crew needed on a bomber plane ,select bombardement mode and select the map/settlement, then just give them hell.


NOTE:
All aircraft parameters can be customized ingame using the already included SRTS mod settings menu.
also all plane info/crew needed/bombs it's displayed on it's description.

Known issues:
-Sometimes the bombing run aircraft model do not show or gets stuck on edge: this usually happens when you drop the bombs too close one to another on bombing runs or do carpet bombing with less than 4 bombs.
-The new bombs can be loaded into mortars, this is limited by SRTS Expanded coz all the bombs need to be "shells",
disable them on mortars for realism, you don't want to shoot a Fat Man with mortar do you?.
-The Maurice Farman F 50 (WW1) can only use the precise bombing, carpet bombing will fail to bomb due it needs the plane to be able to launch more than 1 bomb.
-GENETIC RIM: Loading an incubator into an aircraft can cause it to stop working correctly.
-Sometimes if the bombing run areas are too close, the bombing will fail
-Frontier's Development Shields: The aircrafts will not be able to land within the shield zone even if the shields are turned off. Temporarily reduce your shields to 1 radius to takeoff and land your aircraft.
-Nuclear bombs may spawn the "roof Collapse" issue.*Working on it*
-Sometimes pawns can survive the nuke and other bombs, somehow the game ignore some of them if there are lots of pawns.

Conflicts (as SRTS Expanded):
- Vanishing Ships: If you build an aircraft and it instantly vanished, then you have a conflict. The Dev console may tell you why or how, just move the mod above the HugsLib mod on load order, so it loads before it.
-"I3's Military Aircrafts" may have texture errors on F-16 as both mods use F16 as name for the textures :).
-Dalek Race gives some error on forming caravans.
-can cause issues with those mods: https://steamproxy.net/sharedfiles/filedetails/?id=2181354601 https://steamproxy.net/sharedfiles/filedetails/?id=2112616844
-Using this mod and Combat Extended can cause crashes when using the biggest bombs, this mod is not meant to be used with CE.
-Using Performance Optimizer can cause the aircraft buttons to dissapear *found by Sam S. Shadowfall thanks*

Recommended Mods:
Rimefeller - to fuel those beasts (Now compatible with the auto-refill system, just pipe the planes to chemfuel tanks )
https://steamproxy.net/sharedfiles/filedetails/?id=1321849735

Do not use with this one:

https://steamproxy.net/sharedfiles/filedetails/?id=3015331957


Vehicle Framework version of this mod here:
https://steamproxy.net/sharedfiles/filedetails/?id=3015331957

Aerocraft Framework version of this:
https://steamproxy.net/sharedfiles/filedetails/?id=2974080320


Ludeon Forums Post:
https://ludeon.com/forums/index.php?topic=52594.0
Nexus mod:
https://www.nexusmods.com/rimworld/mods/398

Do not reupload, Do not use assets (planes & bombs) without permisson.( you can PM me or ask for it on the comment section, but, at least do it)



NOTE:
If you want to help, i need someone who can fix the roof collapse spam problem with the nukes.

PM me if you want to help :)

Support me on:
https://ko-fi.com/asierus24

Credits:

-NECEROS and the rest developers of SRTS Expanded, without them this mod was not possible.
-BM_Weskey for making the nuke script code.
-Asierus24 (me) for making the planes/bomb textures, nuclear mushroom effect and HTML code.
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Komentarzy: 906
Asierus24  [autor] 21 października o 5:12 
@jupes dunno seems like a mod incompatiblity i used it 2 days ago and it worked perfectly fine (not updates since them).
jupes 21 października o 5:04 
i can't use or even select the crafting table
what's going on ?
Asierus24  [autor] 23 września o 5:20 
@fgdhfdghgfdh i dont use CE normally so i don't know, but it may work fine. just be warned that bombs explosion will stack with CE and 3 nukes can flat an entire map :Uranium:
fgdhfdghgfdh 23 września o 5:07 
CE?
Orange Space Chicken 2 września o 19:45 
Cool, thanks for the info :)
Asierus24  [autor] 31 sierpnia o 23:47 
@Orange Space Chicken there is a SRTS a 1.4 version if i remember right, just activate both mods and ignore dependency errors. it loadsa and works fine
Orange Space Chicken 31 sierpnia o 12:43 
SRTS Expanded, 1.4 and 1.5? Does that work?
Official Le Fishe 26 sierpnia o 14:09 
it turns out @orange Space Chicken that the mod works on 1.4, at least as far as i can tell
Asierus24  [autor] 26 sierpnia o 2:43 
@Orange Space Chicken its included but, dunno if there is a 1.4 version of SRTS anymore, if yes then you can still use it.
Orange Space Chicken 25 sierpnia o 21:17 
Isn't 1.4 included? I see 1.4 on the version list for this mod on the side?