GTFO
36 ratings
MAPS (Rundown #3)
By KingKomfort
An overview of all maps for rundown #3.
9
2
   
Award
Favorite
Favorited
Unfavorite
[WARNING]
Needless to say, this guide contains (mild) spoilers!

I heavily advise you to play these maps without any prior knowledge about them, as the experience will be a completely different (and more rewarding) one. This guide is intended for more seasoned prisoners to act as a memory aid.
[Changelog]
2020-07-08
  • Removed area id of security door descriptions
  • Increased size of marker texts (doors, points of interest, ...)
  • Updated some zone and poi hints
2020-07-09
  • Added C1
  • Added D1
2020-07-10
  • Fixed missing door on C1::ZONE_13E
  • Updated hints for C1::ZONE_13
2020-07-14
  • Updated hints for C1::ZONE_11
  • Updated hints for C1::ZONE_13
[R3A1 - Resuscitation]
[R3A2 - Purification]
[R3A3 - Bolt]
[R3B1 - Threshold]
[R3B2 - Pressure]
[R3C1 - Alpha]
[R3D1 - Bianhua]
[Appeal]
The information presented within this guide is based on my experiences with the game only, therefore it may not be 100% accurate, as I have not witnessed all possible map permutations.

By all means, if you find something is incorrect or missing, let me know in the comment section.


See you down in the Complex...

10 Comments
KingKomfort  [author] 29 May, 2021 @ 7:16am 
I created these by clearing the whole map (with my mates) and made screenshots. Then I processed them with a graphics editor (i.e. Photoshop). In hindsight this was a lot of work...
Hunter48RUS 29 May, 2021 @ 3:43am 
Hi! Please tell me, how do you create these maps? Do you pull them out of the game files, or do you go scouting by yourself and draw them by passing the map?
KingKomfort  [author] 23 Nov, 2020 @ 9:21am 
do you have rundown 1 and 2 map? I'm building a map database for Korean player." - 틀따라닥딱
Sorry, I don't. I only started playing late R2.

"Your Rundown #3 maps are very nice. Will you work on Rundown #4 maps?" - Gamey8
Thx man. I'm not sure yet. It kinda depends on how long we are stuck with R4...
Gamey8 9 Nov, 2020 @ 4:51pm 
Your Rundown #3 maps are very nice. Will you work on Rundown #4 maps?
KingKomfort  [author] 14 Jul, 2020 @ 10:54am 
"Hey, for Zone 11 in C1, I literally just had a run with 3 scouts in the zone. 2 scouts in the very first room and 1 scout in the third. I killed the third scout but I screenshotted the two scouts if you want at least some proof" - Meowmers
Oh wow, never witnessed this. Updated.

"Oh and we just now encountered 3 scouts in Zone 13 :)" - Meowmers
Yeah, I've heard rumors. Updated.

"Excellent work!!! Do you have the maps from R1 and R2 also?" - Exe
Thanks mate. Sadly no... I first started playing in late R2.
Exe 13 Jul, 2020 @ 1:22pm 
Excellent work!!! Do you have the maps from R1 and R2 also?
Meowmers 11 Jul, 2020 @ 7:31am 
Oh and we just now encountered 3 scouts in Zone 13 :)
Meowmers 11 Jul, 2020 @ 7:14am 
Hey, for Zone 11 in C1, I literally just had a run with 3 scouts in the zone. 2 scouts in the very first room and 1 scout in the third. I killed the third scout but I screenshotted the two scouts if you want at least some proof
KingKomfort  [author] 8 Jul, 2020 @ 1:29pm 
Hey, thanks for the input!

"In general, the notes for each zone could have a line or arrow connecting it to its corresponding security door, just to make it clearer and easier to understand."
Yeah, I planned to do that... I'm working on some ideas but for now the IDs have to suffice.

"Maybe even have numbers representing the order of which way to go."
Nah, I don't want this to be a walkthrough.

"For R3A2, a scout can spawn in zone 128. Also, scouts in zone 129 can spawn in room D as well. It also might be worth mentioning on the map that zone 124 has a large amount of big strikers/shooters."
I was always curious of that because in my (many) runs on this map I never encountered a scout in ZONE_128.
Piney 6 Jul, 2020 @ 1:18am 
Hi, I really like the format and style you are using for these maps.
I have a few suggestions and some information to add.

In general, the notes for each zone could have a line or arrow connecting it to its corresponding security door, just to make it clearer and easier to understand. Maybe even have numbers representing the order of which way to go.

For R3A2, a scout can spawn in zone 128. Also, scouts in zone 129 can spawn in room D as well. It also might be worth mentioning on the map that zone 124 has a large amount of big strikers/shooters.

For R3B1, scouts in zone 235 can spawn in room C and E as well, not sure about D.
You should also mention that infinite waves of strikers and shooters will start spawning once the final uplink has been established.

For R3B2 it would be worth mentioning that either zone 507 or 508 will have a fog turbine
which is essential for passing through zone 509.

I look forward to your map guides for R3C1 and R3D1. :)