Source Filmmaker

Source Filmmaker

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Source Game Compatibility List
By 6000 ANGRY BEES
A list of Source Engine games and whether their models or maps are compatible with SFM (and in what way). Please contribute any info and help complete this!
   
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Introduction
List at current is based on my own experimentation. There are likely various holes in it since, well, I don't own every Source Engine game.

I've tried to exclude information about decompiling/recompiling projects except where absolutely vital, instead focusing on the raw files included with the game.

List does not include any console versions, since all but one of them (Hybrid) are also on the PC and their formats are typically very different on account of *~*~endians~*~*.

If you have any information that can fill gaps in this list, please post in the comments! I want to make this list more or less definite.

REMEMBER: The Source Engine is a fickle and bipolar mistress even before considering that SFM is a beta-quality internal tool. Your milage can and will vary, often at random, based on your computer specs and dumb blind luck.
Source Engine Mods

Most mods on ModDB and their ilk should work with minimal issues as long as they were built for a post-Orange Box version of Source SDK and their maps were compiled with HDR.

Some mods that are on Steam may have varying compatiblity issues for whatever reason. Here's what I've compiled so far:

NeoTokyo
Maps do not have HDR compiled. I've fixed all but one of them.[thekinsie.com]

Fistful of Frags
Maps don't seem to work for some strange reason. I'm working on fixing them, but there's a couple of stragglers and weird issues.

Black Mesa
Most content is downloadable from within SFM!
Vampire the Masquerade: Bloodlines

Models
Incompatible - Earlier model format

Maps
Incompatible - Earlier map format

Fixes
None yet. The Bloodlines Resurgence Mod had something cooking, but it was cancelled on account of engine frustrations. If you can find the last development release you might be able to scrape something together using the included conversion tools. Good luck!
Half-Life 2

Models
Included with Source Filmmaker!

Maps
Incompatible - Maps load but do not include HDR lighting.

Fixes
The mod Half-Life 2 Update contains HDR versions of all the HL2 maps that need their cubemaps rebuilt (turn off mat_specular first to fix the glowy rainbow crap)

You might also want the Water Material Fix[drive.google.com]
Half-Life 2: Episodes (and Lost Coast)

Models
Fully Compatible
"Valve Artists" uploads in the Workshop may be bugged - extract from VPKs

Maps
Semi-Compatible: Episode 2 maps seem to crash a lot.
Lost Coast is fully compatible, but the water material needs to be rejigged for SFM

Fixes
None
Half-Life: Source (+ Deathmatch)

Models
Fully compatible.
Chrome materials need to be rejigged

Maps
Incompatible - Maps load but do not include HDR lighting.

Fixes
None
Counter-Strike: Source

Models
Fully compatible.

Maps
Militia, Dust, Dust2, Inferno, Nuke and Train are compatible.
All other maps are incompatible due to no HDR lighting.

Fixes
Recompiled maps here.[sfmlab.com]
Day of Defeat: Source

Models
Fully compatible.
You can download all the DOD content from within SFM!

Maps
Fully compatible.
Some detail sprites (grass) conflict with TF2's, causing visual oddities.

Fixes
The "DLC for SFM" version of these resources includes a mod with an alternate gameinfo.txt to load DOD content before TF2.
SiN Episodes: Emergence

Models
Partially Compatible - Flexes may be broken

Maps
Incompatible - Maps load but do not include HDR lighting.

Fixes
SCPH7503 HDR-ized the Arena Mode maps.[filesmelt.com]
Dark Messiah of Might and Magic

Models
Partially Compatible - Flexes may be broken

Maps
Incompatible - Different map version

Fixes
None.
Garry's Mod

Models
Fully compatible

Maps
Semi-Compatible - fancy LUA skyboxes will just display a wireframe graphic over black.

Fixes
Put the following line in usermod/cfg/autoexec.cfg to allow SFM to load larger custom GMod maps:
r_hunkalloclightmaps 0
Use the console command "sv_skyname (2d skybox name)" to change the skybox material to something nicer.
The Ship

Models
Partially Compatible - Flexes may be broken

Maps
Incompatible - Maps crash on load

Fixes
A recompiled map pack[dl.dropboxusercontent.com] is available.
Zeno Clash

Models
Incompatible - Different model format
Models in the official Garry's Mod Model Pack[forums.aceteam.cl] work perfectly

Maps
Incompatible - Maps crash on load (and are mostly model based so getting them to work is mostly a lesson in futility)

Fixes
None.
Kuma\War (+ DinoHunters, Dogfighters etc.)

Models
Fully compatible, apparently.

Maps
Untested, please provide feedback!

Fixes
None.
Left 4 Dead (1 + 2)

Models
Semi-compatible - Messed up model headers can cause crashes
L4D2 survivor models are included with SFM!
Repaired L4D1 and 2 models can be downloaded from within SFM!

Maps
L4D1 is compatible.
L4D2 tends to crash a lot.

Fixes
This compatibility fix helps a lot when using the raw retail files, and includes fixed maps.
Fixed DLC maps here[sfmlab.com].

The DLC seems to be missing a lot of prop materials from the game. You can copy these over from the L4D2 VPKs just fine - just copy the folders in materials/models/ that start with "props_" over to the appropriate L4D2 DLC folder and don't overwrite anything. Sorted!
Team Fortress 2

Models
Included with Source Filmmaker!

Maps
Included with Source Filmmaker!
The CP and KOTH versions of Badlands are haunted and will not work. I have no idea why this is.

Fixes
MVM maps require a manual update to the latest TF2 files to look right
Portal (1 & 2)

Models
Fully compatible.
Portal 2 models and audio can be downloaded from within SFM!

Maps
Fully compatible.
Portal 2 maps may require Draw Game Entities > Draw Other Entities due to number of props making up environment

Fixes
None.
Nuclear Dawn

Models
Semi-compatible - Player models have messed up model headers and can cause crashes

Maps
Incompatible - Maps crash upon load, some are just too big for SFM to handle

Fixes
None.
Alien Swarm

Models
Almost Compatible - models need processing with bat file (see Fixes)

Maps
Fully Compatible.
May crash if you view too much of the map at once due to no distance clipping.
Also, erm, no ceiling. You'll have to work around that too.

Fixes
You'll need to use the model fixer bat file[dl.dropboxusercontent.com] to get models working.

Modified map files[sfmlab.com] to fix the crashing issue.
Bloody Good Time

Models
Fully compatible.
Unusual player model bone setup makes IK rigging difficult...

Maps
Incompatible? Need testing!

Fixes
Recompiled maps can be found here.[dl.dropboxusercontent.com] Sadly I have no idea who fixed them - their identity was lost with SFMBox.
E.Y.E.: Divine Cybermancy

Models
Fully compatible.

Maps
Partially compatible - Envmaps are a rainbow mess (turn mat_specular off before running buildcubemaps to fix)

Fixes
In progress.
Dino D-Day

Models
Fully compatible.
Some of these can be downloaded from within Source Filmmaker!

Maps
Fully compatible.

Fixes
None.
Revelations 2012

Models
Untested, please provide feedback!

Maps
Untested, please provide feedback!

Fixes
None.
Dear Esther

Models
Fully compatible.

Maps
Incompatible - Modified map format... kind of killing the whole point, really.

Fixes
Recompiled maps can be found here.[facepunch.com]
Postal III

Models
Incompatible - Tragicomic developer incompetence

Maps
Incompatible - Modified map format

Fixes
None.
K.O.S: Secret Operations / Sting: The Secret Operations

Models
Untested, please provide feedback!

Maps
Untested, please provide feedback!

Fixes
None.
Tactical Intervention

Models
Fully compatible.
Extracting the game data requires a little trickery[facepunch.com] due to a different VPK format header throwing GCFScape off.

Maps
Incompatible - Maps are encrypted and crash on loading.

Fixes
Recompiled maps here.[thekinsie.com]
Vindictus / Mabinogi Heroes

Models
Fully compatible.
Custom shaders are used that may not look right (wireframes, odd colours etc.) unless you edit the VMT files.

Maps
Incompatible - different map format.

Fixes
Individual models can be decompiled and recompiled.
Maps can be decompiled and recompiled.
Counter-Strike: GO

Models
Partially compatible - Redone player models tend to be messed up.

Maps
Incompatible - Different map lighting format.

Fixes
Recompiled maps here.[sfmlab.com]
Updated player models here.
Dota 2 (Original S1 Version)

Models
Fully compatible.
Weird shaders are used that may not look right under non-Dota circumstances.

Maps
Incompatible - Different map format.

Fixes
Recompiled maps here.[sfmlab.com]
Blade Symphony

Models
Fully compatible.
Player and weapon models and audio can be downloaded from within SFM!

Maps
Mostly Compatible except for duel_temple, which crashes SFM when loading.
Fixed SFM-specific versions can be downloaded from within SFM!

Fixes
The official VMF files for recompiling and editing the maps are available on Puny Human's GitHub[github.com]. SFM-centric VMFs are here[github.com].
The Stanley Parable

Models
Fully compatible.
Many models are reskinned from Portal 2, so if both games are mounted they may not look as you remember.
You can download all the TSP content from within SFM!

Maps
Everything except the Minecraft map is compatible.
Some maps may not look as you remember due to heavy abuse of scripted portalling in TSP.
You can download the main TSP map from within SFM!

Fixes
None.
Counter-Strike Online 2

Models
Not compatible - Slightly different model format, LZMA-compressed materials

Maps
Not compatible - different format?

Fixes
None... yet.
Insurgency

Models
Fully compatible!

Maps
Incompatible

Fixes
A couple of recompiled maps here.[drive.google.com]
Contagion

Models
Partially Compatible - Some player models have the wrong headers, causing crashes. Easily fixable with hexing.
Custom shader is used for weapon materials, causing them to look like wireframes unless you edit the VMT files.

Maps
Incompatible - Raised entity limits result in maps too detailed for SFM.

Fixes
A couple of recompiled maps here.[thekinsie.com]
Consortium

Models
Semi-compatible - models work fine, material VMTs all need rejigging due to fancy deferred rendering system in Consortium.

Maps
Not compatible - deferred lighting system and generally way too much STUFF for poor old vanilla Source to chew on.

Fixes
You can get things visible and non-wireframe-y by find-replacing "DEFERRED_MODEL" with "VertexLitGeneric" and "DEFERRED_EYES" with "Eyes", but further tweaks are needed to make the model shading better imitate the original game.
Titanfall

Models
Kind of vaguely compatible if you squint a bit - incompatible normal map format, broken rigging and animations, that kind of thing.

Maps
Extremely incompatible.

Fixes
Models: Use VPKTool[dev.cra0kalo.com] to extract and Crowbar to decompile and recompile for the SFM version of the engine. Watch this space[facepunch.com] for further tools and fixes and possibly pre-fixed content!
Maps: lmbo
Divinia Chronicles: Relics of Gan-Ti

Models
Untested, please provide feedback!

Maps
Untested, please provide feedback!

Fixes
None.
INFRA

Models
Fully compatible!

Maps
Incompatible.

Fixes
Official Map VMF Files Are here[drive.google.com]
60 Comments
gus 18 Jul, 2023 @ 9:24am 
Divinia Chronicles do something weird with displacements, guessing its protection but in hammer only models and blocks are untouched
VAC BAN SECURE 25 Dec, 2021 @ 9:39am 
How to fix POSTAL III content:


Recompile models with crowbar

Decompile map with bspsource and recompile map with hammer editor


Use vtfedit to remove invalid shaders, this should fix any reflection problems
Vent Xekart 10 May, 2020 @ 8:30am 
Anyone know where I can find a copy of the fixed NEOTOKYO maps? The old link doesn't work.
Sergi338 29 Mar, 2020 @ 6:11pm 
This probably isn't the place to ask, but do you happen to have a copy of the L4D2 SFM Compatibility Pack? The original link in the OSFM group is dead.
[SK/UA] Divine Lotus 6 Jul, 2019 @ 9:01am 
Facepunch Forums have been down. The archive link is here: https://knockout.chat/thread/822/1

For something like this not to happen again, website admins must make their site/community websites decentralized.
Research what decentralization is.

As stated in this wiki about modding Insurgency: https://steamproxy.net/sharedfiles/filedetails/?id=1501754039

(Pasting this to related guides/discussions, spreading the words)
1,1,2,3,5,8,13,21,34,55,89,144 27 May, 2019 @ 10:51am 
Actually most of these links are broken in general, like link to facepunch forums.
1,1,2,3,5,8,13,21,34,55,89,144 27 May, 2019 @ 9:41am 
Do you still have the "model fixer bat file"? Every link I've tried to use is broken.
agustinp1202 9 Jan, 2019 @ 11:28am 
the link for the model fixer bat file in alien swarm is broken, can you update it?
Mr. Cat (Real) 5 Sep, 2018 @ 1:01pm 
No Free Edicts means it's run out of memory to place entities, so you could probably decompile the map yourself (if possible) and delete entities you don't need for your shots (or all of them if you're just planning on placing entities yourself)
TheNCourt 5 Sep, 2018 @ 6:27am 
After some testing with the Infra Maps in the comment below there are two errors i encountered.

The first being a Hunk Overflow error. This was solved temporarily by typing r_hunkalloclightmaps 0 into the console.

Despite this error being bypassed, i bumped into another error, an "ED_ALLOC; No free edicts" error. This has something to do with the amount of "entities" in the map. I think this could be solved if someone mucked around in hammer to get rid of whatever entities that cause these issues. I'm no mapper so this is where my test ends.

If anyone can jump into this, these infra maps are bloody amazing and would be a great addition to sfm.